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I've never done performance optimizing and such before, but thought I'd try help out. Spent the day making benchmarks for the
swf
module, but only wayy too late did I realize that it's actually not really a bottleneck in comparison with other parts. So I'm putting this here for posterity, but I'll close the PR myself since it's not actually useful 🙄.Some short profiling on a flash game found that a lot of time is spent in
TObject::get
forScriptObject
(which makes sense if there's a loop somewhere accessing a lot of attributes). Might be worth looking into optimizing/memoizingproperty_map::swf_hash_string_ignore_case
and perhaps researching different hashing methods forPropertyMap
.