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- Official Rust Windows targets require `SSE2` as part of baseline target features. - `i586` Windows target without SSE2 is in process of being removed, so wasn't changed in this commit. - STL is built with `/arch:SSE2` and no longer `/arch:IA32` since <microsoft/STL#4741>. This was noticed in rust-lang/rust CI for `i686-pc-windows-msvc`, where `rustc_llvm` builds failed because `__m128i` wasn't available, and we suspected it was due to `/arch:IA32`.
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