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Implement piston-input for gl-init #19
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Update (for other readers): I will implement the piston-input crate in gl-init when it's done. |
Nice! I guess we can close this? |
I'll close it when it's implemented :) |
mbrubeck
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May 20, 2015
Fix a double free corruption crash in some X drivers on exit. r=mbrubeck
This issue is old. If glutin no longer wants to use the piston-input library the issue about relative mouse motion needs to reopen. |
tomaka
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Aug 29, 2017
Fix WindowExt implemented on the wrong Window
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I've started a new project under the Piston umbrella https://github.com/PistonDevelopers/ui
Do you want to work on a such project?
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