Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement piston-input for gl-init #19

Closed
bvssvni opened this issue Aug 8, 2014 · 4 comments
Closed

Implement piston-input for gl-init #19

bvssvni opened this issue Aug 8, 2014 · 4 comments

Comments

@bvssvni
Copy link
Contributor

bvssvni commented Aug 8, 2014

I've started a new project under the Piston umbrella https://github.com/PistonDevelopers/ui

Do you want to work on a such project?

@tomaka
Copy link
Contributor

tomaka commented Aug 26, 2014

Update (for other readers): I will implement the piston-input crate in gl-init when it's done.

@bvssvni
Copy link
Contributor Author

bvssvni commented Aug 26, 2014

Nice! I guess we can close this?

@tomaka
Copy link
Contributor

tomaka commented Aug 26, 2014

I'll close it when it's implemented :)

@tomaka tomaka changed the title Collaborate on user input structure? Implement piston-input for gl-init Aug 26, 2014
This was referenced Sep 4, 2014
mbrubeck added a commit to mbrubeck/glutin that referenced this issue May 20, 2015
Fix a double free corruption crash in some X drivers on exit. r=mbrubeck
@bvssvni
Copy link
Contributor Author

bvssvni commented May 25, 2015

This issue is old. If glutin no longer wants to use the piston-input library the issue about relative mouse motion needs to reopen.

@tomaka tomaka closed this as completed May 25, 2015
tomaka added a commit that referenced this issue Aug 29, 2017
Fix WindowExt implemented on the wrong Window
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

2 participants