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Decouple display and window from
RawWindowHandle
On free platforms there're usually multiple displays, so APIs like EGL have a concept of native display when creating EGLDisplay. Sometimes creating EGLDisplay must be done before creating the window on that particular display, to supply e.g. X11 visual information to the window that will be created on that display later on. Co-authored-by: Lokathor <[email protected]> Co-authored-by: Markus Røyset <[email protected]>
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