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Adding in Futures 0.3 support to wasm-bindgen-futures #1507

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6 changes: 6 additions & 0 deletions crates/futures/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,12 @@ edition = "2018"
futures = "0.1.20"
js-sys = { path = "../js-sys", version = '0.3.20' }
wasm-bindgen = { path = "../..", version = '0.2.43' }
futures-util-preview = { version = "0.3.0-alpha.15", optional = true }
futures-channel-preview = { version = "0.3.0-alpha.15", optional = true }
lazy_static = { version = "1.3.0", optional = true }

[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
wasm-bindgen-test = { path = '../test', version = '0.2.43' }

[features]
nightly = ["futures-util-preview", "futures-channel-preview", "lazy_static"]
302 changes: 8 additions & 294 deletions crates/futures/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -103,300 +103,14 @@

#![deny(missing_docs)]

use std::cell::{Cell, RefCell};
use std::fmt;
use std::rc::Rc;
use std::sync::Arc;
#[cfg(feature = "nightly")]
mod nightly;

use futures::executor::{self, Notify, Spawn};
use futures::future;
use futures::prelude::*;
use futures::sync::oneshot;
use js_sys::{Function, Promise};
use wasm_bindgen::prelude::*;
#[cfg(feature = "nightly")]
pub use nightly::*;

/// A Rust `Future` backed by a JavaScript `Promise`.
///
/// This type is constructed with a JavaScript `Promise` object and translates
/// it to a Rust `Future`. This type implements the `Future` trait from the
/// `futures` crate and will either succeed or fail depending on what happens
/// with the JavaScript `Promise`.
///
/// Currently this type is constructed with `JsFuture::from`.
pub struct JsFuture {
resolved: oneshot::Receiver<JsValue>,
rejected: oneshot::Receiver<JsValue>,
callbacks: Option<(Closure<FnMut(JsValue)>, Closure<FnMut(JsValue)>)>,
}
#[cfg(not(feature = "nightly"))]
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I think that we'll probably want to have the standard library futures support in its own module. We don't want enabling the nightly feature to break this crate (features should be additive in terms of functionality) for existing users. That does mean that if nightly is enabled it'll pull in two implementations of futures, but I think that's ok since the linker will eliminate them if they're not used.

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I'm okay with that.

mod stable;

impl fmt::Debug for JsFuture {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "JsFuture {{ ... }}")
}
}

impl From<Promise> for JsFuture {
fn from(js: Promise) -> JsFuture {
// Use the `then` method to schedule two callbacks, one for the
// resolved value and one for the rejected value. These two callbacks
// will be connected to oneshot channels which feed back into our
// future.
//
// This may not be the speediest option today but it should work!
let (tx1, rx1) = oneshot::channel();
let (tx2, rx2) = oneshot::channel();
let mut tx1 = Some(tx1);
let resolve = Closure::wrap(Box::new(move |val| {
drop(tx1.take().unwrap().send(val));
}) as Box<FnMut(_)>);
let mut tx2 = Some(tx2);
let reject = Closure::wrap(Box::new(move |val| {
drop(tx2.take().unwrap().send(val));
}) as Box<FnMut(_)>);

js.then2(&resolve, &reject);

JsFuture {
resolved: rx1,
rejected: rx2,
callbacks: Some((resolve, reject)),
}
}
}

impl Future for JsFuture {
type Item = JsValue;
type Error = JsValue;

fn poll(&mut self) -> Poll<JsValue, JsValue> {
// Test if either our resolved or rejected side is finished yet. Note
// that they will return errors if they're disconnected which can't
// happen until we drop the `callbacks` field, which doesn't happen
// till we're done, so we dont need to handle that.
if let Ok(Async::Ready(val)) = self.resolved.poll() {
drop(self.callbacks.take());
return Ok(val.into());
}
if let Ok(Async::Ready(val)) = self.rejected.poll() {
drop(self.callbacks.take());
return Err(val);
}
Ok(Async::NotReady)
}
}

/// Converts a Rust `Future` into a JavaScript `Promise`.
///
/// This function will take any future in Rust and schedule it to be executed,
/// returning a JavaScript `Promise` which can then be passed back to JavaScript
/// to get plumbed into the rest of a system.
///
/// The `future` provided must adhere to `'static` because it'll be scheduled
/// to run in the background and cannot contain any stack references. The
/// returned `Promise` will be resolved or rejected when the future completes,
/// depending on whether it finishes with `Ok` or `Err`.
///
/// # Panics
///
/// Note that in wasm panics are currently translated to aborts, but "abort" in
/// this case means that a JavaScript exception is thrown. The wasm module is
/// still usable (likely erroneously) after Rust panics.
///
/// If the `future` provided panics then the returned `Promise` **will not
/// resolve**. Instead it will be a leaked promise. This is an unfortunate
/// limitation of wasm currently that's hoped to be fixed one day!
pub fn future_to_promise<F>(future: F) -> Promise
where
F: Future<Item = JsValue, Error = JsValue> + 'static,
{
_future_to_promise(Box::new(future))
}

// Implementation of actually transforming a future into a JavaScript `Promise`.
//
// The only primitive we have to work with here is `Promise::new`, which gives
// us two callbacks that we can use to either reject or resolve the promise.
// It's our job to ensure that one of those callbacks is called at the
// appropriate time.
//
// Now we know that JavaScript (in general) can't block and is largely
// notification/callback driven. That means that our future must either have
// synchronous computational work to do, or it's "scheduled a notification" to
// happen. These notifications are likely callbacks to get executed when things
// finish (like a different promise or something like `setTimeout`). The general
// idea here is thus to do as much synchronous work as we can and then otherwise
// translate notifications of a future's task into "let's poll the future!"
//
// This isn't necessarily the greatest future executor in the world, but it
// should get the job done for now hopefully.
fn _future_to_promise(future: Box<Future<Item = JsValue, Error = JsValue>>) -> Promise {
let mut future = Some(executor::spawn(future));
return Promise::new(&mut |resolve, reject| {
Package::poll(&Arc::new(Package {
spawn: RefCell::new(future.take().unwrap()),
resolve,
reject,
notified: Cell::new(State::Notified),
}));
});

struct Package {
// Our "spawned future". This'll have everything we need to poll the
// future and continue to move it forward.
spawn: RefCell<Spawn<Box<Future<Item = JsValue, Error = JsValue>>>>,

// The current state of this future, expressed in an enum below. This
// indicates whether we're currently polling the future, received a
// notification and need to keep polling, or if we're waiting for a
// notification to come in (and no one is polling).
notified: Cell<State>,

// Our two callbacks connected to the `Promise` that we returned to
// JavaScript. We'll be invoking one of these at the end.
resolve: Function,
reject: Function,
}

// The possible states our `Package` (future) can be in, tracked internally
// and used to guide what happens when polling a future.
enum State {
// This future is currently and actively being polled. Attempting to
// access the future will result in a runtime panic and is considered a
// bug.
Polling,

// This future has been notified, while it was being polled. This marker
// is used in the `Notify` implementation below, and indicates that a
// notification was received that the future is ready to make progress.
// If seen, however, it probably means that the future is also currently
// being polled.
Notified,

// The future is blocked, waiting for something to happen. Stored here
// is a self-reference to the future itself so we can pull it out in
// `Notify` and continue polling.
//
// Note that the self-reference here is an Arc-cycle that will leak
// memory unless the future completes, but currently that should be ok
// as we'll have to stick around anyway while the future is executing!
//
// This state is removed as soon as a notification comes in, so the leak
// should only be "temporary"
Waiting(Arc<Package>),
}

// No shared memory right now, wasm is single threaded, no need to worry
// about this!
unsafe impl Send for Package {}
unsafe impl Sync for Package {}

impl Package {
// Move the future contained in `me` as far forward as we can. This will
// do as much synchronous work as possible to complete the future,
// ensuring that when it blocks we're scheduled to get notified via some
// callback somewhere at some point (vague, right?)
//
// TODO: this probably shouldn't do as much synchronous work as possible
// as it can starve other computations. Rather it should instead
// yield every so often with something like `setTimeout` with the
// timeout set to zero.
fn poll(me: &Arc<Package>) {
loop {
match me.notified.replace(State::Polling) {
// We received a notification while previously polling, or
// this is the initial poll. We've got work to do below!
State::Notified => {}

// We've gone through this loop once and no notification was
// received while we were executing work. That means we got
// `NotReady` below and we're scheduled to receive a
// notification. Block ourselves and wait for later.
//
// When the notification comes in it'll notify our task, see
// our `Waiting` state, and resume the polling process
State::Polling => {
me.notified.set(State::Waiting(me.clone()));
break;
}

State::Waiting(_) => panic!("shouldn't see waiting state!"),
}

let (val, f) = match me.spawn.borrow_mut().poll_future_notify(me, 0) {
// If the future is ready, immediately call the
// resolve/reject callback and then return as we're done.
Ok(Async::Ready(value)) => (value, &me.resolve),
Err(value) => (value, &me.reject),

// Otherwise keep going in our loop, if we weren't notified
// we'll break out and start waiting.
Ok(Async::NotReady) => continue,
};

drop(f.call1(&JsValue::undefined(), &val));
break;
}
}
}

impl Notify for Package {
fn notify(&self, _id: usize) {
let me = match self.notified.replace(State::Notified) {
// we need to schedule polling to resume, so keep going
State::Waiting(me) => me,

// we were already notified, and were just notified again;
// having now coalesced the notifications we return as it's
// still someone else's job to process this
State::Notified => return,

// the future was previously being polled, and we've just
// switched it to the "you're notified" state. We don't have
// access to the future as it's being polled, so the future
// polling process later sees this notification and will
// continue polling. For us, though, there's nothing else to do,
// so we bail out.
// later see
State::Polling => return,
};

// Use `Promise.then` on a resolved promise to place our execution
// onto the next turn of the microtask queue, enqueueing our poll
// operation. We don't currently poll immediately as it turns out
// `futures` crate adapters aren't compatible with it and it also
// helps avoid blowing the stack by accident.
//
// Note that the `Rc`/`RefCell` trick here is basically to just
// ensure that our `Closure` gets cleaned up appropriately.
let promise = Promise::resolve(&JsValue::undefined());
let slot = Rc::new(RefCell::new(None));
let slot2 = slot.clone();
let closure = Closure::wrap(Box::new(move |_| {
let myself = slot2.borrow_mut().take();
debug_assert!(myself.is_some());
Package::poll(&me);
}) as Box<FnMut(JsValue)>);
promise.then(&closure);
*slot.borrow_mut() = Some(closure);
}
}
}

/// Converts a Rust `Future` on a local task queue.
///
/// The `future` provided must adhere to `'static` because it'll be scheduled
/// to run in the background and cannot contain any stack references.
///
/// # Panics
///
/// This function has the same panic behavior as `future_to_promise`.
pub fn spawn_local<F>(future: F)
where
F: Future<Item = (), Error = ()> + 'static,
{
future_to_promise(
future
.map(|()| JsValue::undefined())
.or_else(|()| future::ok::<JsValue, JsValue>(JsValue::undefined())),
);
}
#[cfg(not(feature = "nightly"))]
pub use stable::*;
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