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retlaw34
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43 changes: 43 additions & 0 deletions
43
code/modules/mob/living/simple_animal/hostile/mining_mobs/lobstrosity.dm
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/** | ||
* Lobstrosities, the poster boy of charging AI mobs. Drops crab meat and bones. | ||
* Outside of charging, it's intended behavior is that it is generally slow moving, but makes up for that with a knockdown attack to score additional hits. | ||
*/ | ||
/mob/living/simple_animal/hostile/asteroid/lobstrosity | ||
name = "arctic lobstrosity" | ||
desc = "A marvel of evolution gone wrong, the frosty ice produces underground lakes where these ill tempered seafood gather. Beware its charge." | ||
icon = 'icons/mob/icemoon/icemoon_monsters.dmi' | ||
icon_state = "arctic_lobstrosity" | ||
icon_living = "arctic_lobstrosity" | ||
icon_dead = "arctic_lobstrosity_dead" | ||
mob_biotypes = MOB_ORGANIC|MOB_BEAST | ||
mouse_opacity = MOUSE_OPACITY_ICON | ||
friendly_verb_continuous = "chitters at" | ||
friendly_verb_simple = "chits at" | ||
speak_emote = list("chitters") | ||
speed = 3 | ||
move_to_delay = 10 | ||
maxHealth = 150 | ||
health = 150 | ||
obj_damage = 15 | ||
melee_damage_lower = 15 | ||
melee_damage_upper = 19 | ||
attack_verb_continuous = "snips" | ||
attack_verb_simple = "snip" | ||
attack_sound = 'sound/weapons/bite.ogg' | ||
//attack_vis_effect = ATTACK_EFFECT_BITE //the closest we have to a crustacean pinching attack effect rn. | ||
weather_immunities = list("snow") | ||
vision_range = 5 | ||
aggro_vision_range = 7 | ||
charger = TRUE | ||
charge_distance = 4 | ||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/rawcrab = 2, /obj/item/stack/sheet/bone = 2) | ||
robust_searching = TRUE | ||
footstep_type = FOOTSTEP_MOB_CLAW | ||
crusher_loot = /obj/item/crusher_trophy/lobster_claw | ||
|
||
/mob/living/simple_animal/hostile/asteroid/lobstrosity/beach | ||
name = "tropical lobstrosity" | ||
desc = "A marvel of evolution gone wrong, on the tropical beaches, it's diet of crabs makes it have a red hued shell. Beware its charge." | ||
icon_state = "lobstrosity" | ||
icon_living = "lobstrosity" | ||
icon_dead = "lobstrosity_dead" |
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