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Free craft and altar bypass limit was one of the nicest features :c but if it's truly a hassle to maintain then i get getting rid of it for the sake of the rest. |
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So here is the thing: Shroudtopia is meant to be a mod-loader only. However
the built-in example-mods (which actually are kinda modules to Shroudtopia)
proved to be the main driver for its popularity. Maintaining the mods
currently boils down to reverse updates of the game again and again until I
found some nice way to interop with the application more fluently.
So the mods actually are standalone visual studio solutions and are able to
be maintained separately.
neverke1 ***@***.***> schrieb am Mo., 25. Nov. 2024, 10:29:
… Free craft and altar bypass limit was one of the nicest features :c but if
it's truly a hassle to maintain then i get getting rid of it for the sake
of the rest.
Could create them as separate mods and let the community maintain it if
they want idk.
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Not saying it's not hard work but looking especially on ue4ss and bepinex
isn't a fair comparison. Bepinex tackles c# runtime which is a JIT language
and therefore provides lots of reflection information on runtime. UE is an
Open-Source engine which removes a lot of reversing work. I would love to
get a glimpse of what the Enshrouded source looks like but as long as no
one leaks something it's gonna be me versus ASM :(
Egaliterrier ***@***.***> schrieb am Do., 28. Nov. 2024,
13:46:
… I am eager to get such functionality working. If you take a look at latest
source you'll see that I am already preparing funchook, zydis and other re
libraries. However reversing the engine takes a very long time and each
update can be a huge throwback :(
There is an mostly inactive Enshrouded Modding Discord where folks do
share reflections of most game classes but progress is very slow as well.
Didn’t see that, so cool you’re starting preliminary work on it. Once it
gets going, how about calling the project Unshrouded? That would fit the
nature of it perfectly:D True! And it’s especially time consuming when
there are so aren’t more devs actively working on it. Yeah, I already lurk
there, I wish it was more active though.
Was thinking about ways to attract more hands to the table. People behind
projects like ue4ss or bepinex/melonloader and their backend tooling
(il2cppinterop, patternsleuth etc.) would be amazing to have assist in this
kind of work, but they probably have their hands full, or they might just
be burnt out and wanting to tackle something new. And I am sure there are
people who would love this kind of challenge, they just have to know about
it first. I might post something on some modding/reversing discords, get
more eyes on it.
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Hi! Can you provide instructions for how to use the whitelist mod? Thanks! |
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At it to the shroudtopia.json mods section like this:
"Whitelist": {
"active": true,
"steamIds": [ ... ]
}
You can take a look at the shroudtopia.json of this release.
Put the steamIds (steamID64 (Dec)) you want to whitelist comma-seperated
into the array.
You can use www.steamidfinder.com to lookup SteamId64 in decimal format.
lordfattimus ***@***.***> schrieb am So., 15. Dez. 2024,
21:20:
… Hi!
Can you provide instructions for how to use the whitelist mod? Thanks!
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Whitelist mod is not up-to-date yet. See the release description.
lordfattimus ***@***.***> schrieb am Sa., 8. Feb. 2025, 22:14:
… Thanks, but unfortunately still not working. It crashes the server on the
"Activating mod: Whitelist" step per the log. There's no error in
shroudtopia.log or in the server logs files, just stops after "Activating
mod: Whitelist". I copied your shroudtopia.json to make sure I didn't
change anything else.
This happens if I set whitelist active to true, regardless of the rest of
the settings in the mod section. The server will run if set to false, and
if I change to true while the server is running that also crashes once it
updates.
Is this just a new issue now because of recent hotfixes or something?
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You can download the Shroudtopia Modloader (Shroudtopia-v0.0.3.zip) and each example-mod individually.
Place downloaded mods inside a folder called "mods" next to shroudtopia (create one if missing).
You can also download an example shroudtopia.json configuration which has all mods pre-configured.
If you would like to instantly get a bundled version of Shroudtopia including all example-mods and experimental stuff you can take a look at the nightly builds in the release section.
Including Example Mods support Game Version (SVN): 606779
What's Changed
s0t7x
s0t7x
Full Changelog: 0.2-min...0.0.3
This discussion was created from the release Shroudtopia - v0.0.3.
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