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@seanke seanke released this 30 Jul 10:31
· 2 commits to master since this release
6b63ead
  • Changed dynamic empty to occur when 2/3 full instead of 2000 so that custom cemetery assets play nice.
  • Changed method to find buildings to apply new AI from name = "Cemetery" to class = "DeathCare Facility".
  • Removed commented code.