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This creates more voices that asked for using
setNumVoices(...)
for example. These "overflow" voices participate in the usual rendering, but a polyphony check is done so that the "required" number of voices is not reached. When the "required" polyphony is reached, stolen voices will be fast released, which avoids most clicking.This solves a corruption problem lingering in the previous version due to the fact that before, stolen voices due to engine polyphony limits were rendered outside of the normal operation of the modulation matrix, leading to weird issues.