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Very WIP, needs testing for both different games and different controllers.
If a game uses gyro and acceleration data, then we just pass those without problem, but so far, I haven't found how to handle orientation correctly, so for now it is a very basic implementation using the accelerometer to figure out which way is "down".
The code is still in a "just make it work" stage, I'll have to clean it up later. I mostly put this out here so people can test it and give feedback for now.