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Make the stall detector configurable via Player.configure. This should make it easier for developers to work around stall issues and make it easier for us to find ideal configuration for different platforms. This exposes: - Enabled : A flag for whether or not the player should initialize and use a stall detector. - Threshold : The number of seconds that must pass without progress before firing the stall-event. - Skip : The number of seconds to skip forward after a stall-event. To make enable possible, the stall detector was made optional and is now passed into the gap jumper. This allows Playhead to evaluate the config and create the detector as desired. Issue #1839 Change-Id: Ife1bf34b4cfc7b469f4b0beb312a06d5b5cd81a9
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