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Makes indies, inteq and SRM use combustion thrusters instead of plasm…
…as. (#4080) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Alongside replacing the thrusters I also: - **Kilo, Mudskipper, Talos, Elder** - replaced plasma canisters with fuel canisters. - **Riggs, Colossus** - replaced plasma pressure tanks with fuel canisters (~~as for Riggs- I couldn't really find the room to add fuel mixers, though it should get them I think - will think a bit more about it~~ yeah I dunno) - **Shetland** - I went a little overboard and made the TEG run on a hydrogen/oxygen mix, from which the thrusters feed. Should work about the same though. I hope so anyways. Also rotates the AACs on all of the above cuz idk, I'm touching them already, might as well do it. Also does like really minor Kilo fixes that were annoying me for a while. (removes a wall decal, rotates beds) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I've been told by @Apogee-dev that plasmas should be only used on NT ships. This fixes that. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Kilo, Mudskipper, Riggs, Shetland, Colossus, Talos and Elder now use combustion thrusters instead of plasma thrusters. tweak: Shetland's TEG now runs on hydrogen instead of plasma. fix: Rotated the AACs on all of the above ships. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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