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Converts almost every single sound to mono 44.1khz, recuts some sound…
…s. (#43550) About The Pull Request As title, except a clarification: sounds that play with no source or direction are still stereo due to that the stereo will actually do something and not just be wasted space. On a technical level, what I actually did was reexport (nearly) every single sound effect to mono 44.1khz sample rate Ogg at quality preset 5. This resulted in some small increases in file size in some places but other than that reduced file size across the board. A couple of sounds that were wavs for whatever reason were also converted to ogg, this resulted in some code changes to change the referenced sound effect. Some sounds were also recut. The grille hit and punches in particular are common sounds that had large and noticeable gaps at the beginning. All of this has resulted in the compiled rsc file going from 102.7 mb to 83.2 mb. Why It's Good For The Game Free space with no (effective) drop in quality. A standard for audio going forward. (that will be inevitably ignored) Tighter sounds in some places. Changelog cl soundadd: Downmixed every sound to mono. This shouldn't have resulted in any changes in audio, byond downmixes anyways. soundadd: Recut some sounds. Sounds shouldn't have large silent/noise gaps at the start anymore /cl
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,2 +1,5 @@ | ||
one_mind.ogg is Mars Attacks Sounds, by Mike Koenig (http://soundbible.com/1047-Mars-Attacks.html). It has been licensed under CC-BY 3.0 license. | ||
It is unaltered ingame | ||
It is unaltered ingame | ||
|
||
hit_punch.ogg and hit_kick.ogg are made by Taira Komori | ||
(https://taira-komori.jpn.org/freesounden.html) |
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