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[MDB IGNORE] [IDB IGNORE] Overmap Expansion #4 #1205

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merged 195 commits into from
Sep 8, 2022

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rye-rice
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@rye-rice rye-rice commented Jun 11, 2022

About The Pull Request

hiding trees component taken from tgstation/TerraGov-Marine-Corps#3528

ports tgstation/tgstation#64592

weather effects from tgstation/TerraGov-Marine-Corps#4645

the gruboid sprites are from Whitesands13/Whitesands#804. Was meant to be a placeholder, but I think I became too attached to the placeholders.

rockplanet storms stolen from tgstation/TerraGov-Marine-Corps#4645

Planetgen by Jackrip in voidcrew/Voidcrew-LRP#325
Many sprites that were stolen are in this pr, and are from but:

Europa, Virgo, Civ13, Fallout13, Colonial Marines

TODO: specify what exactly was whos. If something you made is in here, please say so. I want to give everyone who made sprites for this proper credit

MASSIVE FUCKING PROPS TO:

@Ketrai @drawsstuff Randal the Vandal, @triplezeta, @SomeAngryMiner, @zestybastard AND @IndusRobot

Ketrai made a good half of the icemoon turfs, and the rockplanet turfs, thank you so fucking much for letting me use them
Drawsstuff made the Lavaland moss sprite, and compiled a list of places with turfs i could steal from
Randal the Vandal and @IndusRobot made the new ruins, massive thanks to them
Tetra provided emotional support
Any (zesty) made the amazing rock walls
Azlan helped with sprites

Todo: Cave areas are a bit fucked. Unfuck them slightly

Why It's Good For The Game

Outposts are on the horizion, meaning space trucking is soon. But for now, we really, really, need content for players. I think biomegen and new planets fit the bill perfectly.

lavaland
icemoon
jungle
whitesands
wasteplanet
rockplanet
beach

Changelog

🆑
add: Three new planets
add: New planet gen. Most planets now have a biome gen, meaning planets will now have more variance
imageadd: New rock walls by Any%
tweak: Trees now turn transparent if something is behind them.
fix: reebe should now be admin spawnable
add: tropical lobtrosity
code: new config option for controlling overmap encounter default sizes
/:cl:

@rye-rice
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applied mapping suggestions, removed 2 ruins

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Aug 25, 2022
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Aug 25, 2022
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  • Remove rockplanet_rd_god.dmm
  • Fix areas in wasteplanet_lab.dmm
  • Fix areas in wasteplanet_ore_processing_facility.dmm

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I am Jane Shiptest and I approve this testering for a fucking merge.

@Latentish Latentish enabled auto-merge (squash) September 2, 2022 23:41
@Latentish Latentish disabled auto-merge September 3, 2022 00:40
var/atom/par_atom = parent
par_atom.alpha = initial_alpha
if(toggle_click)
par_atom.mouse_opacity = MOUSE_OPACITY_ICON
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initial here please

clawfootstep = FOOTSTEP_LAVA
heavyfootstep = FOOTSTEP_LAVA

/turf/open/acid/CanAllowThrough(atom/movable/AM, turf/target)
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use a more readable var name than AM

Comment on lines +82 to +85
if(istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
var/obj/structure/lattice/H = locate(/obj/structure/lattice, src)
if(H)
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all of these vars need to be readable

thing_to_check = list(AM)
for(var/thing in thing_to_check)
if(isobj(thing))
var/obj/O = thing
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same here

Comment on lines 74 to +76
if(prob(80))
var/atom/throw_target = get_edge_target_turf(L, dir)
L.throw_at(throw_target, rand(1,2), 7, src)
else
L.Paralyze(20)
visible_message("<span class='danger'>[src] knocks [L] down!</span>")
L.throw_at(throw_target, rand(1,2), 7, src, gentle = TRUE)
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do you need that prob then

Comment on lines +46 to +54
loot = list(/obj/item/borg/upgrade/modkit/minebot_passthrough = 15,
/obj/item/borg/upgrade/modkit/chassis_mod = 15,
/obj/item/borg/upgrade/modkit/tracer = 15,
/obj/item/borg/upgrade/modkit/cooldown = 6,
/obj/item/borg/upgrade/modkit/damage = 6,
/obj/item/borg/upgrade/modkit/range = 6,
/obj/item/borg/upgrade/modkit/aoe/mobs = 6,
/obj/item/borg/upgrade/modkit/aoe/turfs = 6,
/obj/item/borg/upgrade/modkit/trigger_guard = 6)
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reformat this list please

turns_per_move = 2


/mob/living/simple_animal/beachcarp/Life()
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is the only thing this is for, moving onto only water turfs? if yes, i am really not a fan of this solution

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I want this merged, I'm tired of it always being test merged. I will accept the current existing technical debt

@ZephyrTFA ZephyrTFA merged commit 0a97bcb into shiptest-ss13:master Sep 8, 2022
@ZephyrTFA ZephyrTFA removed the Test Merge Candidate You do it for free. label Sep 8, 2022
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rye-rice commented Sep 8, 2022

um.. i wasnt expecting that, ill go address the reviews in another pr then

@Zevotech
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Zevotech commented Sep 8, 2022

worth it, let the maps flow freely

Yellow-Mushroom pushed a commit to Yellow-Mushroom/Shiptest that referenced this pull request Sep 11, 2022
…-ss13#1205)

* start

* very better

* for some reason the linter does not want to work

* More fauna updtates

* saves progress

* asfda

* E

* fixes

* test

* makes them actually spawn and removes the bad idea

* FUCK

* more

* spears work lol

* more

* updates

* Yippe

* a

* last touches hopefully

* salvaging

* m

* ancient structures

* Update code/game/objects/structures/statues.dm

Co-authored-by: Firefox13 <[email protected]>

* Update code/game/objects/structures/statues.dm

Co-authored-by: Firefox13 <[email protected]>

* moves ancient.dmi

* salvage

* SCRAPPER

* finishes salvaging

* much better

* fixes things up

* m

* finishes lobster

* fixes goliath trophy detonation

* fixes

* A

* crystal spear inhands

* makes it fucking compil

* bug fixes

* Update code/game/objects/structures/monolith.dm

Co-authored-by: Mark Suckerberg <[email protected]>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/codename_claw.dm

Co-authored-by: Mark Suckerberg <[email protected]>

* AUTODOC AAAAAAAAAAAAA

* fixes bugs revealed by the TM

* Update WhitesandsCaves.dm

* Update monolith.dm

* Apply suggestions from code review

Co-authored-by: tetra zeta  <[email protected]>

* new tetra sprites plus weight ajustemenys

* reduces ed health

* adjust weights

* clean up

* initial

* rockplanet split complete, just needs more unique stuff

* Update code/datums/mapgen/Cavegens/RockplanetCaves.dm

Co-authored-by: Fikou <[email protected]>

* m

* cleanup

* oops

* AAAA

* cleanup2

* start on beach

* WOOOOOOOOOOOOOOOOOOOOOOOOOOOO

* placeholders and fixes

* f

* legally distinct videogame ruins (#3)

* icemoon makeover!

* fixes

* fixes + add lobtrosity

* adds ruins

* gets beach ruins working

* not the best idea

* tocuhps

* updates weather

* ruin fix

* whitesands

* Whitesands 2

* a

a

* tweaked the weather

* cleans stuff up

* rockplanet turfs

* rockplanet & largeobjecttransparency.dm component

* FUCK

* fuck 2

* revises ruins

* attempt 2

* A

* A

* fixes wasteplanet factions

* fixes trees?

* a

* touches up fucked up ruins

* 1 fish 2 fish green fish invisible fish

* touches up ruins / fixes jungle caves

* removes Mark Suckerberg

* jungle

* fixes air and atmos

* fixes rockplanet turf bug

* fixes map

* didnt even notice this, wtf mappers?

* removes tomb of decay

* updates map that was never updated

* I HATE MAPPERS!! I HATE MAPPERS!!

* i am such a dumbass

* idk

* removes ruins

* a

* demodularizes mining.dmi, fixes a turf file, and adds SAND

* concrete footstep sound

* rebalance

* sand update 2

* jungle fauna

* fixes

* organization + neo suggestion

* bs crystal icon

* better sprites, fixes linters

* polish/ beach planet changes

* a

* stupid me

* map editor fixes

* unending agonizing pain

* yeah

* shouldnt ceonflict

* i am going to fucking scream

* A

* fixes

* fixes outposts

* cooler overmap

* Revert "Merge branch 'prettyovermap' into overmap4"

This reverts commit 2cd321a.

* organization

* linters

* regex again

* nerfs acid

* fixes bug?

* moths

* stucpid fudcking

* typo

* fixes unintentional backrooms planets

* adjusts ruins

* rcds can build on top of water

* stops being a bitch and makes a ruin

* zx

* lavaland is hot

* E

* yeah

* ack

* removes oasis, sorry zeta but i think this cant be potrayed in biomegen

* unusued file

* ???

* suggestions

* Update code/game/turfs/open/acid.dm

Co-authored-by: Zephyr <[email protected]>

* map suggestions

* reduced enemy density

* sfaasdfadsfadfsasdasdfasdfasdsdfasffdsaasd frs f gfgr fvff sdf

dfsafdsd

* suggestions

Co-authored-by: retlaw34 <[email protected]>
Co-authored-by: Firefox13 <[email protected]>
Co-authored-by: Zephyr <[email protected]>
Co-authored-by: Mark Suckerberg <[email protected]>
Co-authored-by: tetra zeta  <[email protected]>
Co-authored-by: Fikou <[email protected]>
Co-authored-by: IndusRobot <[email protected]>
Yellow-Mushroom pushed a commit to Yellow-Mushroom/Shiptest that referenced this pull request Sep 11, 2022
TheNeoGamer42 added a commit to TheNeoGamer42/Shiptest that referenced this pull request Oct 30, 2022
commit dd32610300b6d0e20cd9b106ae18e89da0de91f8
Author: Changelogs <[email protected]>
Date:   Sun Oct 30 17:58:48 2022 -0500

    Automatic changelog generation for PR #1592 [ci skip]

commit ddab89eb22d4b0f01050b2de82bb056e4bd040d5
Author: Changelogs <[email protected]>
Date:   Sun Oct 30 17:58:20 2022 -0500

    Automatic changelog generation for PR #1591 [ci skip]

commit 5e5a72533d83f084e2935df2f2a02d3107fd09c3
Author: Mark Suckerberg <[email protected]>
Date:   Sun Oct 30 17:58:10 2022 -0500

    Fixes Engine Precharger Overlays (#1592)

    modifies the icon state names to match normal SMES

commit 71600af9ad1d9659f11aad3e85ae759250d2848f
Author: Changelogs <[email protected]>
Date:   Sun Oct 30 17:58:00 2022 -0500

    Automatic changelog generation for PR #1593 [ci skip]

commit ebf9b896e1390cece01f176c53050f7b1a3d50cf
Author: Mark Suckerberg <[email protected]>
Date:   Sun Oct 30 17:57:48 2022 -0500

    Fixes Lingering PDA Message Overlay (#1591)

    * fixes the bug

    * fixes it even more

commit a57b551024cdfb859fadc7709949fdb3ea0dcbea
Author: Mark Suckerberg <[email protected]>
Date:   Sun Oct 30 17:57:28 2022 -0500

    Fixes AI Interaction with Intercomms (#1593)

    can't believe someone missed this

commit 28b2deebe4e790692e467e0a65212d92eecda082
Author: Changelogs <[email protected]>
Date:   Sun Oct 30 01:34:26 2022 -0500

    Automatic changelog generation for PR #1590 [ci skip]

commit 698c3cb61d1b4d0c32d74158ae357c286ef32f37
Author: Bjarl <[email protected]>
Date:   Sat Oct 29 23:33:56 2022 -0700

    Replaces an invalid item on the Aegis (#1590)

commit c9019e842145e5f4e9e5b1666aee85ec29937f84
Author: Yellow-Mushroom <[email protected]>
Date:   Sun Oct 30 01:51:13 2022 -0400

    DIsables the Boyardee-B (#1548)

    DIsables the boyardee B

    Co-authored-by: Yellow-Mushroom <[email protected]>

commit a137e57ad87db2c1e50d11658f00848bbafb0ca5
Author: Changelogs <[email protected]>
Date:   Sat Oct 29 23:10:02 2022 -0500

    Automatic changelog generation for PR #1481 [ci skip]

commit 7de98468d5e089f13ac50f9ad1f05dc4f77f6aa1
Author: MemedHams <[email protected]>
Date:   Sun Oct 30 00:09:31 2022 -0400

    Schmiedeberg-Class Remap (#1481)

    * sugar-sugar-sugar pills

    give me something more for my wild fascination

    * E

    removes pill names

    * mistakes

    whoopsie daisy

    * tables

    dumb

    * how

    * mild decal changes in lobby

    e

    * outer hull stuff

    e

    * forgot this

    * idiot. Stupid dumb. Dumb dumb.

    APC's do not need manual terminals how many times do I have to tell you

    * -tweaks

    -adds a clothing locker to the crew quarters
    -you now have to build the pill printer duct
    -replaces surgical bag with a treatment kit
    -adds an empty vial to the chief pharmacist's locker
    -replaces plasma generator with uranium generator
    -adds a hand labeler to the chemistry locker

    * tweaks

    -reduces starting uranium slightly
    -makes half-finished carpeting in bar less weird looking
    -adds trash can with a mildly useful surprise in it
    -fixes remaining external catwalks
    -fixes misaligned cargo bay area on external hull
    -tweaks chief pharm's outfit to be less of an eyesore
    -removes monkey box from special abandoned crate. You can grow your own in the biogen, put in the work.

    * broke this

    we could have suspenders in a perfect world :pleadster:

    * I swear to funking god

    * requested tweaks

    -reduces floorpill density, college students now get a single floorpill instead of a whole bottle
    -fixes dirs, moves a bunch of lights, adds a wideband and some intercoms
    -adds a newscaster

    * yeah...

    having the cap unable to unlock hydroponics is bad, turns out
    also holofans in woot

    * wergh

    * ow

    * holofans fixed

    waaaaaa

    * more tweaks

    -windows in the bar
    -some bonus spades in the herbalist cabinet

    * gaaaaaah

    * how.

    * forgot one

    * fine

    but the rng one has a chance to have literally 1 pill so I'll replace it with a full one for a flat 7

commit 1ee3875ec369b072b208ba56882fd1bcacadd126
Author: Thedragmeme <[email protected]>
Date:   Sat Oct 29 21:56:12 2022 -0600

    Aegis class long term care vessel(But again since VSCODE wanted to break.) (#1391)

    * Ah shit, here we go again

    * I hate vscode so fucking much

    HERE IS THE MAP FOR THE MF MAP PR.

    * I hate coding I hate coding.

    VSCODE YOU BITCH.

    * Delete syndicate_aegis.dmm

    Wrong fucking file

    Signed-off-by: Thedragmeme <[email protected]>

    * AAAAAAAAAAAAAAAAAAAAAAAAAA

    I am a shattered human being.

    * Delete syndicate_aegis.dmm

    Lets try this again!

    Signed-off-by: Thedragmeme <[email protected]>

    * This is vscodes fault

    * Changes headsets via maptainer request

    * Fuckin vscode bullshit

    Signed-off-by: Thedragmeme <[email protected]>

    * More vscode bullshit

    AAAAAAAAAAAAA.

    * HHhhhh

    Signed-off-by: Thedragmeme <[email protected]>

    * Please dont break

    * Vscode broke again

    Signed-off-by: Thedragmeme <[email protected]>

    * Dont break!!

    * json changes

    * json more like hson lmao

    Signed-off-by: Thedragmeme <[email protected]>

commit 99b4ea23430f7767161fdd7a21dc6ede75bdae9e
Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Date:   Fri Oct 28 06:24:25 2022 -0400

    Automatic TGS DMAPI Update (#1588)

    Update TGS DMAPI

    Co-authored-by: github-actions <[email protected]>

commit c920ebee3faf89f3f45d64f37261a5d8dc679fe9
Author: Changelogs <[email protected]>
Date:   Thu Oct 27 01:15:10 2022 +0000

    Automatic changelog compile [ci skip]

commit 3d0031ee9e2314172f19d35f7b807fb750f9f511
Author: Changelogs <[email protected]>
Date:   Wed Oct 26 19:18:30 2022 -0500

    Automatic changelog generation for PR #1575 [ci skip]

commit 9ec7e6be54bcc8b7e46e7a487ec609ae8c0c159c
Author: Bjarl <[email protected]>
Date:   Wed Oct 26 17:16:23 2022 -0700

    Quick Scav Patch (#1575)

    * Update scav.dmm

    * also adds a newscaster

    * newscaster

    * Revert "newscaster"

    This reverts commit 3ffd545a2b042836b6e900c6c0fa15cebc14fa10.

    * slyph suggested changes

commit 47594f48b05c914edd279723a30bef401dede1be
Author: Changelogs <[email protected]>
Date:   Wed Oct 26 19:16:16 2022 -0500

    Automatic changelog generation for PR #1574 [ci skip]

commit a49d741a00df67e2bfae3c7413c0139f454ae5f0
Author: Bjarl <[email protected]>
Date:   Wed Oct 26 17:15:46 2022 -0700

    rockplanet_cult is no longer coated in gibonite. (#1574)

commit a48b80d261d338b64fb81125304f710b89d67719
Author: Changelogs <[email protected]>
Date:   Wed Oct 26 19:15:40 2022 -0500

    Automatic changelog generation for PR #1578 [ci skip]

commit 3efa9b538241ffef48ddf1fe102feb589e88dff0
Author: Zevotech <[email protected]>
Date:   Wed Oct 26 20:15:08 2022 -0400

    undoes a fuckup on a ruin (#1578)

    * undoes a fuckup on a ruin
    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull request process. -->

    ## About The Pull Request
    sets light range to 2 on the ruin areas of beach_colony.dmm
    <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! -->

    <!-- Tick the box below (put an X instead of a space between the brackets) if you have tested your changes and this is ready for review. Leave unticked if you have yet to test your changes and this is not ready for review. -->

    - [ ] I affirm that I have tested all of my proposed changes and that any issues found during tested have been addressed.

    ## Why It's Good For The Game
    the ruin is no longer pitch fucking dark in the middle of a daylit planet (hopefully)
    <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->

    ## Changelog

    :cl:
    fix: changes light range to 2 on the areas of beach_colony
    /:cl:

    <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->

    * im stupid

commit a4688c92c24163c19a96eaa1b68460ec97da46fe
Author: Changelogs <[email protected]>
Date:   Wed Oct 26 19:14:58 2022 -0500

    Automatic changelog generation for PR #1577 [ci skip]

commit 1edca45f6bcf8bd490e6247f339ee2d7e09aa72d
Author: Bjarl <[email protected]>
Date:   Wed Oct 26 17:14:15 2022 -0700

    Caravan gets a holoshield + outpost console. (#1577)

    * he can't keep getting away with it

    * Update IndiCaravanTypeA.dmm

commit 79d628d883900ce439a3e834c7d101c11a575fe5
Author: Changelogs <[email protected]>
Date:   Wed Oct 26 17:46:24 2022 -0500

    Automatic changelog generation for PR #1541 [ci skip]

commit c3093e22a14b90a9f69c891a598e44564ef81af1
Author: Piper <[email protected]>
Date:   Thu Oct 27 00:45:54 2022 +0200

    Holy ship: a shepherd remake (#1541)

    * Remakes the shepherd class, makes default chaplain no longer SRM

    * Changes based on maptainer feedback and bugfixes

    * missed one wire

    * Various smaller improvements based on feedback

    * Adds grass underneath the flowers

    * Updated light and fire alarm placement

    * Lowered starting plasma to 20

    * merge conflict fix pt1

    * merge conflict fix pt 2

    * Adds suits and outpost console

    Co-authored-by: Zeta <[email protected]>

commit 4bc47bd5793171af2fd4a578dd8c10d30aa2d922
Author: Changelogs <[email protected]>
Date:   Wed Oct 26 17:45:27 2022 -0500

    Automatic changelog generation for PR #1513 [ci skip]

commit 9de0b5174ea8be9ce556c1845b4766df32b40301
Author: SweetBlueSylveon <[email protected]>
Date:   Wed Oct 26 15:44:42 2022 -0700

    Ranger Patch (#1513)

    * Small changes

    - Changes access names in the HR computer from "LP" to "Away Team"
    - Replaces the science protolathe with a basic protolathe
    - Extends the x-value of the map to 42 so that the ship doesn't turn
    - adds an rnd server circuit board so those too dumb to print it in the autolathe are saved from their own ineptitude

    * Merge conflict patch

    -Fixes the merge conflict stuff.
    -Removes the hunting knife, because you know it's something to do.

    * More changes

    - Removed tinyfans
    - Added holobarriers to theblast doors
    - Added firelocks
    - Added a siphon to the telecomms room
    - Added a holodisk with important telecomms channels
    - Changed out all headsets with the appropriate faction headset.
    - Added caution and hazard stripe decals to important areas
    - Added more shutters for the front doors
    - replaced the lieutenant's combat gloves plus with normal krav gloves
    - replaced second posibrain with a BORIS module
    - Removed the components for a mining vendor

commit 98373462d66c1cda60c9fdc889b9b12880e1ae54
Author: Changelogs <[email protected]>
Date:   Sat Oct 22 01:23:56 2022 +0000

    Automatic changelog compile [ci skip]

commit 10b2ebd7597f42ccac96cac18bfc2bd32166a6f4
Author: rabbetbunzel <[email protected]>
Date:   Fri Oct 21 13:45:59 2022 -0500

    Adds a resprite for the existing Narsour (#1582)

commit b0ddc4d59cd086c2cb7c5f8a08e18cfbcec22600
Author: Changelogs <[email protected]>
Date:   Fri Oct 21 06:23:06 2022 -0500

    Automatic changelog generation for PR #1584 [ci skip]

commit 98122ff7ea0e5ea5c0c8a2b54683ed0e2e5c2784
Author: Mark Suckerberg <[email protected]>
Date:   Fri Oct 21 06:22:35 2022 -0500

    Auxmos Update (#1584)

    * updates auxmos and stuff

    * woops that's the wrong version

commit 1e8b4e589a80656a4bbebc917880e81b16ca805a
Author: Changelogs <[email protected]>
Date:   Fri Oct 14 01:44:10 2022 +0000

    Automatic changelog compile [ci skip]

commit 218bed7b3f8dde7e20dbe6f907fd755787448f60
Author: Changelogs <[email protected]>
Date:   Thu Oct 13 02:08:15 2022 -0500

    Automatic changelog generation for PR #1570 [ci skip]

commit b8529d6d1de9aa17f8fd8f4c7a222284a9b6ed2e
Author: Bjarl <[email protected]>
Date:   Thu Oct 13 00:07:34 2022 -0700

    Waste Ruin Catalog + Slight Clean Up (#1570)

    * catalogs a few waste ruins and does a tad bit of cleaning on two small waste ruins

    Clown Crash has real engines, and a solgov flag was removed from the lab

    * Update map_catalogue.txt

    * Update wasteplanet_clowncrash.dmm

commit 4f9f004362aaa1c764ba695c64425ec213514845
Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Date:   Wed Oct 12 22:10:54 2022 -0400

    Bump terser from 5.12.1 to 5.14.2 in /tgui (#1579)

    Bumps [terser](https://github.com/terser/terser) from 5.12.1 to 5.14.2.
    - [Release notes](https://github.com/terser/terser/releases)
    - [Changelog](https://github.com/terser/terser/blob/master/CHANGELOG.md)
    - [Commits](https://github.com/terser/terser/compare/v5.12.1...v5.14.2)

    ---
    updated-dependencies:
    - dependency-name: terser
      dependency-type: direct:development
    ...

    Signed-off-by: dependabot[bot] <[email protected]>

    Signed-off-by: dependabot[bot] <[email protected]>
    Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

commit cbe5360885344703497ae449b1e27f56973b3a43
Author: Mark Suckerberg <[email protected]>
Date:   Wed Oct 12 21:03:32 2022 -0500

    Updates dream annotate version

    So that it actually works when github deprecates node 12.

    Signed-off-by: Mark Suckerberg <[email protected]>

commit 86db857520dfcae25de83d06e5f36b20766e42ac
Author: Changelogs <[email protected]>
Date:   Sun Oct 9 01:19:53 2022 +0000

    Automatic changelog compile [ci skip]

commit d071b4eea502788fbb5f722349347d8405b640ec
Author: Changelogs <[email protected]>
Date:   Sat Oct 8 15:37:02 2022 -0500

    Automatic changelog generation for PR #1571 [ci skip]

commit b22ba51754b08cdb61f6e3bd99095de5283f7a4d
Author: Mark Suckerberg <[email protected]>
Date:   Sat Oct 8 15:36:24 2022 -0500

    Fixes quirk runtime (Hopefully) (#1571)

    Hopefully fixes the runtime

commit 0be3c5759e76ec19821e445c1f6f5e92020e9e2e
Author: Changelogs <[email protected]>
Date:   Sat Oct 8 00:22:59 2022 -0500

    Automatic changelog generation for PR #1362 [ci skip]

commit 06b7f026092e0008abcddd4aa98ebf39faee9cb8
Author: Apogee-dev <[email protected]>
Date:   Fri Oct 7 22:22:30 2022 -0700

    Removes the .45-70 from the Nemo (#1362)

    Co-authored-by: Mark Suckerberg <[email protected]>
    Co-authored-by: Mark Suckerberg <[email protected]>

commit 931bbd1a43157034639ef0e103b91a99b9c84c25
Author: Changelogs <[email protected]>
Date:   Sat Oct 8 00:09:13 2022 -0500

    Automatic changelog generation for PR #1556 [ci skip]

commit 24d46b08f729956d2c0d695fcaa530245463c64b
Author: tiramisu <[email protected]>
Date:   Fri Oct 7 21:08:41 2022 -0800

    Ports "Fix looping timers qdeleted in their callbacks" (#1556)

    Co-authored-by: LemonInTheDark <[email protected]>
    Co-authored-by: out-of-phaze <[email protected]>

commit 9abe99b42741adc81057eab3cf31a3fa3e4e21fb
Author: Changelogs <[email protected]>
Date:   Sat Oct 8 00:03:41 2022 -0500

    Automatic changelog generation for PR #1361 [ci skip]

commit 4b40267213103d40209ec17fdf5f6ac2d65b7825
Author: Apogee-dev <[email protected]>
Date:   Fri Oct 7 22:03:08 2022 -0700

    Komodo Tweaks (#1361)

    Co-authored-by: Mark Suckerberg <[email protected]>
    Co-authored-by: Yellow-Mushroom <[email protected]>
    Co-authored-by: Yellow-Mushroom <[email protected]>

commit 23897c875fdc0726f9c81e8abf61eb9177ee3a13
Author: Changelogs <[email protected]>
Date:   Sat Oct 8 01:12:59 2022 +0000

    Automatic changelog compile [ci skip]

commit 3456ae0ec3df14d10fe3661a33e383d2145ddebe
Author: Changelogs <[email protected]>
Date:   Fri Oct 7 15:54:54 2022 -0500

    Automatic changelog generation for PR #1171 [ci skip]

commit 4791ce1352e6b1265d29c465b145cdc8e4003c7e
Author: SweetBlueSylveon <[email protected]>
Date:   Fri Oct 7 13:54:24 2022 -0700

    Catalogues All the Ruins of Shiptest (#1171)

    * Adds the basics

    Adds the two files as a base.
    Adds one map per category to start.

    * Update 1

    - Adds new terms to the key: "Hazardous", "Lava", "Unknown Details", "Bad Shelter"
    - Changes "Oops no content" with "No Content"
    - Catalogues all Jungle Planet ruins

    * Update 2

    - Adds all ruins from the ice planet
    - Adds "Ghost Role" as a descriptor

    * Updates Catalogue

    - Adds Space Ruins to the Catalogue
    - Fixes old entries that have either changed, been removed, or moved.

    * The last of it

    - Fuck this pr
    - This whole thing can eat it
    - This took too long
    - This took too many months
    - If you're the person who uploaded that one map, f u buddy

    * Corrects mistake

    -Icecropolis had z = 0. This changes it to z = 1.

commit 0afb78cb07fab81bb154f492b52a0f54b3abb3df
Author: Changelogs <[email protected]>
Date:   Wed Oct 5 01:22:23 2022 +0000

    Automatic changelog compile [ci skip]

commit 808de65f4213219582832404e85a212cff42f889
Author: Changelogs <[email protected]>
Date:   Tue Oct 4 15:02:59 2022 -0500

    Automatic changelog generation for PR #1568 [ci skip]

commit 988e2104a6194225c0e496a53460eb0eb665a35d
Author: Changelogs <[email protected]>
Date:   Tue Oct 4 15:02:42 2022 -0500

    Automatic changelog generation for PR #1567 [ci skip]

commit 3c80c57d604879c61e4ea6514989489ec617f37b
Author: tmtmtl30 <[email protected]>
Date:   Tue Oct 4 13:02:25 2022 -0700

    Adds 14 new, non-referential hair styles. (#1568)

    adds funny hairs

commit c7f4d828bae87f5492fd8b16a3d15365c109e28c
Author: retlaw34 <[email protected]>
Date:   Tue Oct 4 13:02:09 2022 -0700

    Touches up the winchester sprite (#1567)

    win

    Co-authored-by: retlaw34 <[email protected]>

commit 4ec943b1cbfef1a7c59fe65cc8b3eaf4572da331
Author: Changelogs <[email protected]>
Date:   Sat Oct 1 01:42:39 2022 +0000

    Automatic changelog compile [ci skip]

commit 7345eabe1240ebd6eff16b6ab6fdc40cd6aa512b
Author: Changelogs <[email protected]>
Date:   Fri Sep 30 19:22:34 2022 -0500

    Automatic changelog generation for PR #1565 [ci skip]

commit 1eccec6bf7ab3dda43bfd35353e098d4f69c5be5
Author: Halcyon <[email protected]>
Date:   Fri Sep 30 17:22:02 2022 -0700

    Paramedic uniform resprite + Paramedic winter coats (#1565)

    * paramedihhggeeh

    * forgor the obj

    * forgor more obj sprites

commit b8f5a81c1d263fe378c82578d5c1e4dc8ed37309
Author: Changelogs <[email protected]>
Date:   Mon Sep 26 01:20:54 2022 +0000

    Automatic changelog compile [ci skip]

commit 70f6e0ea96504d275ac38a9d9caaf77780cfb081
Author: Changelogs <[email protected]>
Date:   Sat Sep 24 22:33:33 2022 -0500

    Automatic changelog generation for PR #1563 [ci skip]

commit 14ba7fbccfb7ce084bef374ae9a41bb385014bbf
Author: Recoherent <[email protected]>
Date:   Sat Sep 24 22:33:02 2022 -0500

    pronounce this robot (#1563)

commit af59a66f48ca4501a7c261bf40c330a0bf09d761
Author: Changelogs <[email protected]>
Date:   Sat Sep 24 01:21:43 2022 +0000

    Automatic changelog compile [ci skip]

commit d87f0e1665c558efea62fab08846c48787e4ae73
Author: Changelogs <[email protected]>
Date:   Fri Sep 23 07:19:27 2022 -0500

    Automatic changelog generation for PR #1262 [ci skip]

commit 0eaebd95305270fd7e9132258335231f2750088e
Author: martinlyra <[email protected]>
Date:   Fri Sep 23 14:18:48 2022 +0200

    [MDB Ignore] Convert all `/turf/open/space/basic` to `/turf/open/space` (#1262)

    * Convert all `/turf/open/space/basic` to '/turf/open/space'

    * Revert changes to CentCom.dmm

commit b19bfec58728d2542cb6b8bafcc5428f2f43e563
Author: Changelogs <[email protected]>
Date:   Thu Sep 22 20:47:48 2022 -0500

    Automatic changelog generation for PR #1519 [ci skip]

commit 3bbddd72f3dc6fa8377ff714c1abd00320755313
Author: retlaw34 <[email protected]>
Date:   Thu Sep 22 18:47:10 2022 -0700

    [MDB IGNORE] Lore compliance PR + Several resprites (#1519)

    * Revert "Ports full auto guns (#187)"

    This reverts commit 9b12ef3f271e54730e758d2b7472394924d85562.

    * better autofire

    * organization

    * fixes single map

    * regex

    * A

    * a

    * udpates

    * waaa

    * update paths

    * yeah

    * a

    * swiss

    * MORE

    * gatling

    * grammar

    * grammar

    * code error

    * this is rushed but

    * A

    * woops

    * event stuff

    * a

    * fixes elephant gun

    * SHIT

    * removes unused

    * update disclaimer

    * fixes a couple of sprites

    * indentation fix

    * ???

    * try3

    * inhaand fix

    * AAAAAAAAAAAAAAA

    * oops

    * Update code/modules/clothing/suits/armor.dm

    Co-authored-by: tetra zeta  <[email protected]>

    * reviews

    * Update code/modules/clothing/head/helmet.dm

    Co-authored-by: tetra zeta  <[email protected]>

    * Update code/modules/clothing/head/helmet.dm

    Co-authored-by: tetra zeta  <[email protected]>

    * Update code/modules/clothing/head/helmet.dm

    Co-authored-by: tetra zeta  <[email protected]>

    * Update code/modules/clothing/head/berets.dm

    Co-authored-by: tetra zeta  <[email protected]>

    * Update code/modules/projectiles/guns/ballistic/rifle.dm

    Co-authored-by: tetra zeta  <[email protected]>

    * Update code/modules/projectiles/guns/ballistic/rifle.dm

    Co-authored-by: tetra zeta  <[email protected]>

    * Update code/modules/projectiles/guns/ballistic/assault.dm

    Co-authored-by: tetra zeta  <[email protected]>

    * Apply suggestions from code review

    Co-authored-by: tetra zeta  <[email protected]>

    * Repathing

    * repath frontiersmen

    * repaths

    * a

    * m

    Co-authored-by: retlaw34 <[email protected]>
    Co-authored-by: tetra zeta  <[email protected]>

commit 4f044191e3e40344f8e3a7a8d78554eaed8d14b5
Author: Changelogs <[email protected]>
Date:   Fri Sep 23 01:22:51 2022 +0000

    Automatic changelog compile [ci skip]

commit 72b5646d67c695034c671610e7c6a2ce996debd2
Author: Changelogs <[email protected]>
Date:   Thu Sep 22 19:01:09 2022 -0500

    Automatic changelog generation for PR #1562 [ci skip]

commit ba8f8256cde3117ae16a0877db5d59c4b5a1914c
Author: Recoherent <[email protected]>
Date:   Thu Sep 22 19:00:34 2022 -0500

    Skill issue (#1562)

    skull tissue

    krill issue

commit 83f39d639516f52c6f256b7ab770a293d116c9f3
Author: Changelogs <[email protected]>
Date:   Thu Sep 22 01:17:26 2022 +0000

    Automatic changelog compile [ci skip]

commit 538a22dfe99a9b5658956d63ec1d1f7402df74dd
Author: Changelogs <[email protected]>
Date:   Wed Sep 21 15:32:32 2022 -0500

    Automatic changelog generation for PR #1561 [ci skip]

commit d6991900d1adac9083c9f6d10fc1a8bdbd9528fe
Author: tmtmtl30 <[email protected]>
Date:   Wed Sep 21 13:31:53 2022 -0700

    re:casings (#1561)

    * new ammo casing sprites courtesy of TetraZeta

    * fixes ruins with laser scatter shells

    * modifies pellet outline

commit c221a4db59d0335c81f360970f9100611fd95d74
Author: Changelogs <[email protected]>
Date:   Mon Sep 19 01:21:15 2022 +0000

    Automatic changelog compile [ci skip]

commit 48b9033eae561f8be3284130a302560101f88f86
Author: Changelogs <[email protected]>
Date:   Sun Sep 18 18:54:53 2022 -0500

    Automatic changelog generation for PR #1542 [ci skip]

commit a35f57bacaaef99f8574cdbafc0b25da42d4c216
Author: Changelogs <[email protected]>
Date:   Sun Sep 18 18:52:08 2022 -0500

    Automatic changelog generation for PR #1453 [ci skip]

commit 2437702f5294bf8aef891c1b2b9eb2d59d0a3363
Author: nefarious <[email protected]>
Date:   Sun Sep 18 19:51:07 2022 -0400

    resprites wooden tv and glass display cases (#1542)

    initial

commit e25a498bd9d6b964364d2c0ada21cf39e680e3af
Author: tmtmtl30 <[email protected]>
Date:   Sun Sep 18 16:50:56 2022 -0700

    Rebalances & reorganizes cargo crates (#1453)

    * basic cargo rebalance

    * ugh

    * oops

    * adds a basic mining crate

    * lowers cargo gun prices

    * oops

commit 611f581356471e4b6fd51cf5fee8978f7e8b272c
Author: Ms-Mee <[email protected]>
Date:   Sun Sep 18 20:50:25 2022 -0300

    Adds Quirk species-locks, adds on_addiction_remove, properly handles quirk conflicts (#1416)

    * Turnabout beginnings...

    * THIS BITCH *WORKS*

    * Update code/datums/traits/neutral.dm

    * Near done shitcode...

    * ???????

    * I think that's all?

    * That...

    * Update code/modules/client/preferences.dm

    * Maybe this should work?

    * Small tweaks

    * Should work

    * Update negative.dm

    * Update neutral.dm

    * Update good.dm

    * Update good.dm

    * Update code/datums/traits/neutral.dm

    * This better fucking work

    * I call this, mercy

    * Update code/datums/traits/neutral.dm

    * Update code/datums/traits/_quirk.dm

    * Apply suggestions from code review

    * Update code/modules/client/preferences.dm

    * Update code/datums/traits/_quirk.dm

    * Update code/modules/client/preferences.dm

    * Update code/modules/client/preferences.dm

    * Gonb

    * Gonb2

    * Update neutral.dm

    * Gonb3

    * Update code/modules/reagents/chemistry/reagents/other_reagents.dm

    * Update code/modules/reagents/chemistry/reagents/other_reagents.dm

    * Update code/controllers/subsystem/processing/quirks.dm

    * Update code/controllers/subsystem/processing/quirks.dm

    * Update _quirk.dm

    * Update preferences.dm

    * Update _quirk.dm

    * Update preferences.dm

    * Update preferences.dm

    * Upon closer examination...

    * Bringing it up to standards...

    * Update code/datums/traits/_quirk.dm

    * Update code/datums/traits/_quirk.dm

    * Update code/modules/client/preferences.dm

    * Update other_reagents.dm

    * Last fix

    * This

    * Go fuck yourself, I'm mean not nice

    * You said it twice, you said it twice

    * E

    * Minor mastekth

    * I despise quirks...

    * Update code/modules/client/preferences.dm

    * Update preferences.dm

    * Update dna.dm

    * Update preferences.dm

    * Update preferences.dm

    * Forgor to pull before

    * I'll finish tomorrow

    * It is done

    * Linted...

    * Throughly linted ???

    * Regexed...

    * Mutually exclusive.

    * Dead and done??

    * Remove duplicate

    * Done??

    * Nghhhhhhhh!!!!

    * mogus

    * Workin'!!

    * Seems fine????

    * found you

    * Moodstered

    * Moodster part 2

    * Update preferences.dm

    Co-authored-by: ZephyrTFA <[email protected]>

commit c8f9b9a77af4bc6c3878e328ac19b77f88431c36
Author: Changelogs <[email protected]>
Date:   Sun Sep 18 18:49:33 2022 -0500

    Automatic changelog generation for PR #1553 [ci skip]

commit 834d072ffc3503c5d10299321d19dcc935bac101
Author: Changelogs <[email protected]>
Date:   Sun Sep 18 18:49:14 2022 -0500

    Automatic changelog generation for PR #1538 [ci skip]

commit 4773a715b6f6895a7c8ab3e62bab8086c4aa09d3
Author: Bjarl <[email protected]>
Date:   Sun Sep 18 16:49:03 2022 -0700

    Adds a few ruin area def files, adds comments to existing ones (#1553)

    * adds some comments and labels to area defines.

    Some (A lot) didn't have these and it was bugging me.

    * the rest.

    * Update icemoon.dm

    * whoops

    * beachs exist too I think

    * Update shiptest.dme

commit a466e8e27a4496d16fa2aa8c96f2f7808ae22af4
Author: PrefabQuasar <[email protected]>
Date:   Sun Sep 18 19:48:42 2022 -0400

    Railing and stairs improvements (#1538)

    * ae

    * allows wooden and corner railing crafting, readds stairs to floor painter

    * "fixes" the check_directional_tile() proc

    * fixy

    * whoops i fucka up a da argument

commit 56d1d44d35caad194b14a5d74835f94c8cdd3e12
Author: Changelogs <[email protected]>
Date:   Sat Sep 17 01:19:09 2022 +0000

    Automatic changelog compile [ci skip]

commit 26aa4cdf01b87c023cd7c5a66759f21a6c7433cc
Author: Changelogs <[email protected]>
Date:   Fri Sep 16 18:25:46 2022 -0500

    Automatic changelog generation for PR #1557 [ci skip]

commit 1eda077b407978d6263549029fd7570499059b96
Author: tetra zeta <[email protected]>
Date:   Fri Sep 16 17:25:18 2022 -0600

    fixes some vanity suit items not showing up (#1557)

    m

commit e9da0d3522f235285eeca3562eb2fce1912c2389
Author: Changelogs <[email protected]>
Date:   Thu Sep 15 01:22:33 2022 +0000

    Automatic changelog compile [ci skip]

commit f9fc05d2cba6d4ce124f2da90f82a48082b39fb7
Author: Changelogs <[email protected]>
Date:   Wed Sep 14 13:28:32 2022 -0500

    Automatic changelog generation for PR #1501 [ci skip]

commit 6747e8faef0dd644e2703663ddb7f216e54ce784
Author: Recoherent <[email protected]>
Date:   Wed Sep 14 13:27:58 2022 -0500

    Elzuosa in Real 4k HD (#1501)

    * preliminary scrumbus deployment

    there's a lot of shit to do but these sprites Exist now so hey hey hey hey hey hey hey hey

    * left arm fix

    h

    * torso and spare limbs fix

    wagoogus

    * HORN GAMING (DOESN'T OVERLAY PROPER YET)

    this commit in case i fuck things up oops

    * coder makes "worst FRONT states", asked to leave pr contributors

    if someone else wants to make ones that don't or want me to make ones that don't suck please let me know

    * goofy-ass placeholder tail

    please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this please don't forget to remove this IT'S THE DEFAULT FOR THE ORGAN DON'T FORGET THAT IT'S THE DEFAULT FOR THE ORGAN DON'T FORGET THAT IT'S THE DEFAULT FOR THE ORGAN DON'T FORGET THAT IT'S THE DEFAULT FOR THE ORGAN DON'T FORGET THAT IT'S THE DEFAULT FOR THE ORGAN DON'T FORGET THAT

    * glow is less eye-searing

    why didn't we do this months ago?? years??

    * elzu colors can be picked arbitrarily but can be very dark

    up to discussion whether this should be changed to force brighter or not

    * new bifurcated tail w/dumb wagging (ostensibly placeholder)

    i am going to call every sprite i make a placeholder until the day i die simply because i am not confident about my creations. die mad. also i really hope someone adds proper animations some day :(

    * any said long tail looked good, and i have cola. yippee. renamed

    it will remain placeholder in my heart

    * new: sharp horns (kinda cat ear pilled)

    some simple and sharp horns for people who aren't quite as invested in Huge Fuckoff Antler Gaming (their loss)

    * stupid little tail

    dumb tail shits still regrowing idiot get clipped nerd

    * add bodysize pref why was that not there

    entallen thine goobers

    * plants are allowed to have gender now

    pronounce....

commit 4a231a2e2993c5524ecf94ffa3bacfe4bfa5abe9
Author: Changelogs <[email protected]>
Date:   Wed Sep 14 11:09:41 2022 -0500

    Automatic changelog generation for PR #1551 [ci skip]

commit 4f585f928356e93fb51592602893387d4f2f926c
Author: tetra zeta <[email protected]>
Date:   Wed Sep 14 10:09:07 2022 -0600

    fixes species suit overlay icons being very not working correctly at all (#1551)

    fixfixfixfixfix

commit 1586f96ef4a9bb3516ac13e4a6eac4e82793b594
Author: Changelogs <[email protected]>
Date:   Wed Sep 14 01:14:35 2022 +0000

    Automatic changelog compile [ci skip]

commit 2cba8566f5301b5e76b0f39378efc137254153af
Author: Changelogs <[email protected]>
Date:   Mon Sep 12 22:44:35 2022 -0500

    Automatic changelog generation for PR #1543 [ci skip]

commit c6bc8b9ef42d55e06c34109bdaa5624966f62f33
Author: retlaw34 <[email protected]>
Date:   Mon Sep 12 20:44:09 2022 -0700

    overmap expansion 4.1 (#1543)

    Co-authored-by: retlaw34 <[email protected]>

commit a62d1e2a6ede9a668eedd5cf7a00e02f6558197f
Author: Changelogs <[email protected]>
Date:   Sat Sep 10 01:18:43 2022 +0000

    Automatic changelog compile [ci skip]

commit 153a18491a7d6d5469a81c27a1f55c01cf319912
Author: Changelogs <[email protected]>
Date:   Fri Sep 9 15:24:10 2022 -0500

    Automatic changelog generation for PR #1489 [ci skip]

commit babc17a7b4777c212a9adaf682c14e9732b61076
Author: Apogee-dev <[email protected]>
Date:   Fri Sep 9 13:23:33 2022 -0700

    Hyena Tweaks (#1489)

    * adjusted armory and added holoshield

    * medical corner

    * fixed open freezer

    * headsets

    * cargo console

    * removed accidental outpost console

    * replaces catwalks

commit 57c08169527a549ac1cdc9cb8e71fd8e44c03bee
Author: Changelogs <[email protected]>
Date:   Fri Sep 9 01:23:08 2022 +0000

    Automatic changelog compile [ci skip]

commit 19854e160fd55840c892caeca03f559a1ce5d7e0
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:48:51 2022 -0500

    Automatic changelog generation for PR #1528 [ci skip]

commit 2a9218ffd83eedc63b26ff34e70343ede1dfcc36
Author: tetra zeta <[email protected]>
Date:   Thu Sep 8 16:48:23 2022 -0600

    fixes two internals-related issues (#1528)

    * fixes fixes fixes

    * Update code/modules/mob/living/carbon/inventory.dm

    Co-authored-by: Zephyr <[email protected]>

commit 6473c53bc885b28e30823ad612bdf0166fbe1848
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:44:41 2022 -0500

    Automatic changelog generation for PR #1447 [ci skip]

commit 3b17617fd2d22bb0c752935f3a22372d8fc620d7
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:41:47 2022 -0500

    Automatic changelog generation for PR #1509 [ci skip]

commit 2180f3fdc50a7b489849c053f7be04a9ddaf9aa9
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:40:07 2022 -0500

    Automatic changelog generation for PR #1512 [ci skip]

commit 5d77836cc0302321d4dc385de1e2f6dafd112d79
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:38:05 2022 -0500

    Automatic changelog generation for PR #1525 [ci skip]

commit 660d0627a9ddf953665883242ad0db45f8f1ba0f
Author: MemedHams <[email protected]>
Date:   Thu Sep 8 18:35:49 2022 -0400

    Dwarf Rework (#1447)

    * dwarf stuff

    -dwarf name retune
    -dwarf slurring is half as intense
    -core dwarf rebalance
    -tweaked species and language desc
    -lore when?

    * WOO

    CODERSPRITING BABY

    * burnout

    -dwarves now enter a metabolic frenzy when they reach their regen threshold
    -dwarves now start to burn up from their overactive metabolism when they go to hard with their frenzy phase.
    -alchohol now decreases more slowly during non-regen, and decreases much more quickly when within frenzy threshold.

    * antihol

    -antihol is now less lethal, allowing it to be used to push a dwarf below their burnup threshold in an emergency as well as offensively

    * fix

    * gurgh

    * balance tweaks

    e

    * I'm DORFING AAAAAAAAAAAAA

    * fix

    e

    * removes hints of my old lore

    e

    * Merge branch 'Dgorf-2' of https://github.com/MemedHams/Shiptest into Dgorf-2

    * wuh woh

    -I did not account for that. Whoopsie daisy!

    * the speed of overdorf temp gain now reduces relative to intensity

    e

    * moooore

    * alright, balance

    let's see how this shakes out

    * giga tweaks

    -Overdorf heat gain has been pretty much entirely moved to alchohol processing.
    drink quality is now very important: cheap drinks and mushroom wines will boost heat gain and put you at risk of overheating. Should also make controlling overdorf more direct.

    * fixes annoying hunger warning flicker

    e

commit 26a0c979db34521a2b1b68c4434db5a42d925e25
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:34:48 2022 -0500

    Automatic changelog generation for PR #1526 [ci skip]

commit 1d1775bbde5175dc51fabdd1a2083345061bf8c3
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:32:55 2022 -0500

    Automatic changelog generation for PR #1532 [ci skip]

commit 26dfcfef7b3c5367f752e2f945cde33041e7128f
Author: nefarious <[email protected]>
Date:   Thu Sep 8 18:30:49 2022 -0400

    hydroponics produce resprite (#1509)

    * day 4. still dont know what to sprite for snapcorn

    * day 4. still dont know what to sprite for snapcorn

    * fix golden apple, add tobacco

    * honey, tea, logs, steel logs again

    * honey comb + honey + sprite edits

    * ragweeds

    * ragweed

    * glowshrooms

    * fixing some notation stuff in names

    * day 6. snapcorn.

    * fix reishi

    * steel logs again

    * re-run

    * re-re-run

commit b9a5e239fcbcd0aa05f13e41b0c1404fdc0446b4
Author: Halcyon <[email protected]>
Date:   Thu Sep 8 15:30:08 2022 -0700

    IRMG sprite update, lizard compatible edition (#1512)

    * the batch

    * whoop

    * forgor to commit this

    * Balaclava and SWAT helm

    * Singular pixel additions to the battlecoat

    * Fixes skirts not showing digi legs and other things not having digi variants

    * did you know the vanguard coat wasn't even on all states?

commit 89289fbdad6b9adb83b6ae2789d701930263a21d
Author: nefarious <[email protected]>
Date:   Thu Sep 8 18:29:56 2022 -0400

    apc sprite edits (#1517)

    apc edits

commit bd5e5474f94386fb1c45c6f3a3062eb174a5f308
Author: Apogee-dev <[email protected]>
Date:   Thu Sep 8 15:29:49 2022 -0700

    vanguards actually get headsets (#1525)

    * vanguards actually get headsets

    * starting landmarks on colossus

commit a316f88e80a0155b8a8d4403df561dfd1c0cb534
Author: Piper <[email protected]>
Date:   Fri Sep 9 00:29:44 2022 +0200

    IPC blush screen (#1526)

    Adds a blush screen with blinking animation

commit 273e7c003b6c816af667249fa3af3277748bb30c
Author: Yellow-Mushroom <[email protected]>
Date:   Thu Sep 8 18:29:25 2022 -0400

    Deletes the Synapse-Class Viral Study Vessel (#1532)

    * disables the synapse-class

    * I cannot read :pensive:

    Co-authored-by: Yellow-Mushroom <[email protected]>

commit b923f3c8f04dd6251726468b927b255c5cbd3912
Author: Yellow-Mushroom <[email protected]>
Date:   Thu Sep 8 18:29:18 2022 -0400

    Disables the Wright-Class Anything Vessel (#1534)

    Disables the wright class

    Co-authored-by: Yellow-Mushroom <[email protected]>

commit 47e58f2987e9a6c289e9d6ff0de39f3627374776
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:29:09 2022 -0500

    Automatic changelog generation for PR #1451 [ci skip]

commit d2aa760c586d334ebe12201ef3328235414f1216
Author: Yellow-Mushroom <[email protected]>
Date:   Thu Sep 8 18:28:41 2022 -0400

    Removes maps I accidentally committed with the decal PR (#1539)

    I wish I wasn't the way I was

    Co-authored-by: Yellow-Mushroom <[email protected]>

commit 81f3369e9f24bede1ba0cb87fc8c830d9b9ce341
Author: MemedHams <[email protected]>
Date:   Thu Sep 8 18:28:34 2022 -0400

    You May Now Kiss The Girlboss (#1451)

    * that's amore

    * when the world seems to shine

    -experimental: balloon alerts for people nearby when you're about to blow a kiss or slap.

    -forgot to move the circlehand

    * and you've had too much wine

    newline

    * e

    donb

    * I figured out which line it was

    * removes some janky viewer alerts

    e

    * I am a fool

    little baby. Baby baby man.

    Co-authored-by: Zephyr <[email protected]>

commit 527781269407e63b1c2fdb54ac9d3ac69c2daf56
Author: Changelogs <[email protected]>
Date:   Thu Sep 8 17:27:10 2022 -0500

    Automatic changelog generation for PR #1205 [ci skip]

commit 0a97bcbbec6ce3d25e8b772c121b633f395d4083
Author: retlaw34 <[email protected]>
Date:   Thu Sep 8 15:26:34 2022 -0700

    [MDB IGNORE] [IDB IGNORE] Overmap Expansion #4 (#1205)

    * start

    * very better

    * for some reason the linter does not want to work

    * More fauna updtates

    * saves progress

    * asfda

    * E

    * fixes

    * test

    * makes them actually spawn and removes the bad idea

    * FUCK

    * more

    * spears work lol

    * more

    * updates

    * Yippe

    * a

    * last touches hopefully

    * salvaging

    * m

    * ancient structures

    * Update code/game/objects/structures/statues.dm

    Co-authored-by: Firefox13 <[email protected]>

    * Update code/game/objects/structures/statues.dm

    Co-authored-by: Firefox13 <[email protected]>

    * moves ancient.dmi

    * salvage

    * SCRAPPER

    * finishes salvaging

    * much better

    * fixes things up

    * m

    * finishes lobster

    * fixes goliath trophy detonation

    * fixes

    * A

    * crystal spear inhands

    * makes it fucking compil

    * bug fixes

    * Update code/game/objects/structures/monolith.dm

    Co-authored-by: Mark Suckerberg <[email protected]>

    * Update code/modules/mob/living/simple_animal/hostile/megafauna/codename_claw.dm

    Co-authored-by: Mark Suckerberg <[email protected]>

    * AUTODOC AAAAAAAAAAAAA

    * fixes bugs revealed by the TM

    * Update WhitesandsCaves.dm

    * Update monolith.dm

    * Apply suggestions from code review

    Co-authored-by: tetra zeta  <[email protected]>

    * new tetra sprites plus weight ajustemenys

    * reduces ed health

    * adjust weights

    * clean up

    * initial

    * rockplanet split complete, just needs more unique stuff

    * Update code/datums/mapgen/Cavegens/RockplanetCaves.dm

    Co-authored-by: Fikou <[email protected]>

    * m

    * cleanup

    * oops

    * AAAA

    * cleanup2

    * start on beach

    * WOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    * placeholders and fixes

    * f

    * legally distinct videogame ruins (#3)

    * icemoon makeover!

    * fixes

    * fixes + add lobtrosity

    * adds ruins

    * gets beach ruins working

    * not the best idea

    * tocuhps

    * updates weather

    * ruin fix

    * whitesands

    * Whitesands 2

    * a

    a

    * tweaked the weather

    * cleans stuff up

    * rockplanet turfs

    * rockplanet & largeobjecttransparency.dm component

    * FUCK

    * fuck 2

    * revises ruins

    * attempt 2

    * A

    * A

    * fixes wasteplanet factions

    * fixes trees?

    * a

    * touches up fucked up ruins

    * 1 fish 2 fish green fish invisible fish

    * touches up ruins / fixes jungle caves

    * removes Mark Suckerberg

    * jungle

    * fixes air and atmos

    * fixes rockplanet turf bug

    * fixes map

    * didnt even notice this, wtf mappers?

    * removes tomb of decay

    * updates map that was never updated

    * I HATE MAPPERS!! I HATE MAPPERS!!

    * i am such a dumbass

    * idk

    * removes ruins

    * a

    * demodularizes mining.dmi, fixes a turf file, and adds SAND

    * concrete footstep sound

    * rebalance

    * sand update 2

    * jungle fauna

    * fixes

    * organization + neo suggestion

    * bs crystal icon

    * better sprites, fixes linters

    * polish/ beach planet changes

    * a

    * stupid me

    * map editor fixes

    * unending agonizing pain

    * yeah

    * shouldnt ceonflict

    * i am going to fucking scream

    * A

    * fixes

    * fixes outposts

    * cooler overmap

    * Revert "Merge branch 'prettyovermap' into overmap4"

    This reverts commit 2cd321aca51f7a62d0bf07351ae9a8ec43c78d40.

    * organization

    * linters

    * regex again

    * nerfs acid

    * fixes bug?

    * moths

    * stucpid fudcking

    * typo

    * fixes unintentional backrooms planets

    * adjusts ruins

    * rcds can build on top of water

    * stops being a bitch and makes a ruin

    * zx

    * lavaland is hot

    * E

    * yeah

    * ack

    * removes oasis, sorry zeta but i think this cant be potrayed in biomegen

    * unusued file

    * ???

    * suggestions

    * Update code/game/turfs/open/acid.dm

    Co-authored-by: Zephyr <[email protected]>

    * map suggestions

    * reduced enemy density

    * sfaasdfadsfadfsasdasdfasdfasdsdfasffdsaasd frs f gfgr fvff sdf

    dfsafdsd

    * suggestions

    Co-authored-by: retlaw34 <[email protected]>
    Co-authored-by: Firefox13 <[email protected]>
    Co-authored-by: Zephyr <[email protected]>
    Co-authored-by: Mark Suckerberg <[email protected]>
    Co-authored-by: tetra zeta  <[email protected]>
    Co-authored-by: Fikou <[email protected]>
    Co-authored-by: IndusRobot <[email protected]>

commit 17a731dc94dbd2d0c8f35e68bc79c666d3310478
Author: Changelogs <[email protected]>
Date:   Wed Sep 7 01:20:16 2022 +0000

    Automatic changelog compile [ci skip]

commit f3ef839d73f765fc8291cc273eab549426a0c200
Author: Changelogs <[email protected]>
Date:   Tue Sep 6 11:55:54 2022 -0500

    Automatic changelog generation for PR #1515 [ci skip]

commit 81dc0d342c64bc7c41834c85b7646835a917d32a
Author: nefarious <[email protected]>
Date:   Tue Sep 6 12:55:23 2022 -0400

    resprites can of beans, some chip packs, 4noraisins (#1515)

    * beans, some chip backs, 4noraisins

    * and syndicakes

    * more syndicakes

commit 58cde3b285fd4c9a1e581fe10a3b9e80c66d73ee
Author: Changelogs <[email protected]>
Date:   Tue Sep 6 07:13:06 2022 -0500

    Automatic changelog generation for PR #1529 [ci skip]

commit 5657aa64b8bad80ffaacd10faf360a3cf52f355e
Author: tetra zeta <[email protected]>
Date:   Tue Sep 6 06:12:36 2022 -0600

    fixes ruin shuttles not spawning (#1529)

    moves

commit a0ad798179fa74498a04f2896e3db5378058721a
Author: Changelogs <[email protected]>
Date:   Tue Sep 6 07:12:19 2022 -0500

    Automatic changelog generation for PR #1530 [ci skip]

commit c5c5bbe108c074c0e46e7033c6e868d2e9f65e86
Author: tetra zeta <[email protected]>
Date:   Tue Sep 6 06:10:50 2022 -0600

    fixes titanium windows being unable to be secured (#1530)

    this should do it

commit 6aff7a0b578334d3d2151a3079be2ba775932c7c
Author: Changelogs <[email protected]>
Date:   Sun Sep 4 01:12:38 2022 +0000

    Automatic changelog compile [ci skip]

commit 6e6093932387eeb64950cb5187b1cf899d36c826
Author: Changelogs <[email protected]>
Date:   Sat Sep 3 12:57:29 2022 -0500

    Automatic changelog generation for PR #1363 [ci skip]

commit 2d4d32e5359e03a3e3058ffe265612f659a303ca
Author: SweetBlueSylveon <[email protected]>
Date:   Sat Sep 3 10:56:53 2022 -0700

    SRM Glaive-Class Hunter Ship (#1363)

    * Baisic shape

    -Adds the basic ship

    * Adds most of the ship?

    -Yeah

    * Adds more of the ship

    -Fucked up wires!
    -No sinks!
    -Tribal medicine!
    - No lightbulbs!
    - No cooked meals!
    - Gun!
    -Religion!

    * A lot of stuff

    - Adds 3 new nodes to research, all to do with ballistics making for the SRM
    - Adds a weakened version of the sawcleaver
    - Mostly finishes the ship

    * Makes it fly

    -Makes the ship purchaseable

    * Small patch

    - Fixes piping
    - Fixes door names
    - Fixes plasma engine setups
    - Fixing wiring.

    * Another patch

    - Changes the Montagnes from a chap subtype to a cap subtype
    - Fixes the rigger b montagnes
    - Fixes an error in the circuitboard file
    - Replaces some broken subtypes on the ship
    - Adds a mining locker

    * Another patch of note

    - Fixes outfit for the montagnes in the glaive json
    - Shortens the name
    - Fixes SMES wiring
    - Fixes some lighting options

    * The big update

    -Adds a sermon to every roumain personnel locker.
    - Fixes lighting issues
    - Actually fixes the roumain montagne role by giving it a proper job subtype as chaplain
    - adjusts the outfit datums in both the glaive and the riggerb

    * teensy patch

    -Adds sermon and proper ammo to the medic's locker

    * small tweak

    -Adjust some areas
    -Adds a roumain specific area
    - Removes the ship from purchase

    * Post-Test Changes

    - Adds a wrench to the surgery tools
    - Adds a new firstaid kit more befitting the SRM doc
    - Some minor mapping changes

    * Post Test Patch 2

    - Adds the Mosin Nagant to the specialty weapons node
    - Adds a proper rnd console circuit to the ship
    - Adds an outpost console to the ship
    -Makes the ship purchaseable

    * Fixes Map compile error

    -Updates decals to newer subtype

    * Post-test Patch 3

    -Adds an SRM lore book to each locker on the SRM.
    -Redoes the bathroom
    -Replaces the oxygen floor tile with a gas tank.

    * This can't work

    If this fixes the integration tests then I'm pissed.
    I think it's angry that I put a portable pump ontop of a floor pump.

    * Glaive-Patch-something

    -Moved some machines to make expansion easier.
    -Replaced tinyfans with a shieldgen
    - Removed wood from the winchester recipe
    - Fixed all instances of "whitesands" objects

    * Switches out the closets

    - Requested change of swapping the closet sprites. Changed them to the cabinet.

    * Why the fuck is this here

    Reverts a change I didn't make but probably happened because I opened the lux at some point.

    * Update code/game/MapData/shuttles/srm_glaive.dm

    Co-authored-by: Fikou <[email protected]>

commit 4ef4864bf186b4fe324f0c4c17d8f4aee172191b
Author: Changelogs <[email protected]>
Date:   Fri Sep 2 21:07:19 2022 -0500

    Automatic changelog generation for PR #1522 [ci skip]

commit fcc2f5ac9ad0850b24302a64c1cacea1edbdc664
Author: nefarious <[email protected]>
Date:   Fri Sep 2 22:06:50 2022 -0400

    resprites some hydro equipment (#1522)

    * hydro equip

    * remove old unused plantbag sprite

commit 4e7ca9ae3d96ca477e8b5f2ed5e2b747f97cfd29
Author: Mqiib <[email protected]>
Date:   Thu Sep 1 23:47:15 2022 -0400

    Fixes epicenters doing double damage (#1503)

commit ff0459a4413d40c6839644d115d96e7c9c1fb357
Author: Changelogs <[email protected]>
Date:   Thu Sep 1 01:09:49 2022 +0000

    Automatic changelog compile [ci skip]

commit 477d48337d3915f750a3acce15cd0a6cd9b610a2
Author: Changelogs <[email protected]>
Date:   Tue Aug 30 23:50:09 2022 -0500

    Automatic changelog generation for PR #1514 [ci skip]

commit 1b8ff0a22670222f93b97c10b57b442219b655cf
Author: tiramisu <[email protected]>
Date:   Tue Aug 30 20:49:38 2022 -0800

    Changes Phanic to Weasel Kid (#1514)

commit f74276b79d41f54451d497e0f662098902ef671b
Author: Changelogs <[email protected]>
Date:   Wed Aug 31 01:23:34 2022 +0000

    Automatic changelog compile [ci skip]

commit ce5e114a48eaa70767cb19602181dd07ab36c28d
Author: Changelogs <[email protected]>
Date:   Tue Aug 30 13:11:34 2022 -0500

    Automatic changelog generation for PR #1223 [ci skip]

commit d316c75fafb87a0e8037b0ebcca80204c9de7b29
Author: retlaw34 <[email protected]>
Date:   Tue Aug 30 11:10:59 2022 -0700

    Human/Sarathi Resprites (#1223)

    * agony

    * A

    * haly lizard/emote overlay trait/ any sprite update

    * haly-liz2

    * MIUCHS

    * update

    * a

    * Update code/modules/surgery/bodyparts/species_parts/lizard_bodyparts.dm

    Co-authored-by: retlaw34 <[email protected]>
    Co-authored-by: tetra zeta <[email protected]>
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