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Makes some minor changes to Lavaland Buried Shrine #4158

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merged 4 commits into from
Feb 13, 2025

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Zevotech
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@Zevotech Zevotech commented Feb 9, 2025

About The Pull Request

Removed the three creature den spawners in the ruin that were never supposed to be there. Also removed the brimdemons due to their beams layering under the tiles for some godforsaken reason. Added a few more legions and some goliaths outside to balance this.
Added some useful reagents to the potion bottles in the lava-flooded center of the ruin so players would actually pick them up. (Coniine, C4LZ1UM, and Purified Soulus Dust)
Added some more rare botanical loot to the dining table at the north end of the ruin to incentivize players to pick them up and grow them. (One each of a golden apple, ambrosia gaia branch, cherry bulbs, and cherry bombs)

image

Why It's Good For The Game

Tired of hearing complaints that my ruin has shit loot and way too many mobs because I cant put any tendril loot in and spawners got added by a mistake that wasn't mine. Maybe someday that draconic amber will actually be worth credits.

Changelog

🆑
balance: Buried Shrine has had some changes to its mobs and loot within to make it more rewarding
/:cl:

@Zevotech Zevotech requested a review from a team as a code owner February 9, 2025 02:07
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. Ruin Ruin successfully tested. labels Feb 9, 2025
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Zevotech commented Feb 9, 2025

spite-prs my own ruin cutely

@Gristlebee Gristlebee added this pull request to the merge queue Feb 13, 2025
Merged via the queue into shiptest-ss13:master with commit 0a6af7d Feb 13, 2025
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MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Feb 16, 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Removed the three creature den spawners in the ruin that were never
supposed to be there. Also removed the brimdemons due to their beams
layering under the tiles for some godforsaken reason. Added a few more
legions and some goliaths outside to balance this.
Added some useful reagents to the potion bottles in the lava-flooded
center of the ruin so players would actually pick them up. (Coniine,
C4LZ1UM, and Purified Soulus Dust)
Added some more rare botanical loot to the dining table at the north end
of the ruin to incentivize players to pick them up and grow them. (One
each of a golden apple, ambrosia gaia branch, cherry bulbs, and cherry
bombs)


![image](https://github.com/user-attachments/assets/9fa13e91-cfc1-44a6-b548-27d7cd745966)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Tired of hearing complaints that my ruin has shit loot and way too many
mobs because I cant put any tendril loot in and spawners got added by a
mistake that wasn't mine. Maybe someday that draconic amber will
actually be worth credits.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
balance: Buried Shrine has had some changes to its mobs and loot within
to make it more rewarding
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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