Version 2.0.4 - Houdini 18.5.696
Update 4 of the V2 Plugin.
The plug-in is now linked to Houdini 18.5.696 / HAPI 3.7.1.
New features:
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Added support for output nodes.
When the "use output node" option is enabled, the plugin will now also use output nodes found in the HDA alongside the display node to produce results. -
The Plugin Settings menu now indicates if a Houdini Engine for Unity/Unreal license is checked out.
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Added support for material instances on instancers, and for baking instancers with material instances.
Supported by all instancer baking types except foliage due to foliage material being closely tied to the static mesh.
Bug fixes:
- Fixed issue where invisible folders were incorrectly detected, resulting in other missing parameters
- Fixed an issue where float ramp parameters were causing a Slate crash.
- Fixed an issue where unreal_material_instance was not being applied on landscape outputs.
- Fixed an issue where having a multiparm operator path and then a regular operator path would mess up the input asset order when you add or remove objects.
- Fixed an issue where material instances were not being generated upon baking with static meshes and landscapes.
- Optimized reading of attributes.
- Fixed a bug preventing changing MeshGeneration properties via the details UI.
- The plugin now logs detailed connection errors when failing to create a session.
- Fixed a possible instantiation loop when rebuilding a loaded indie HDA without an indie license.
- Fixed the Houdini Engine status incorrectly reporting a license failure after attempting to use an indie asset with a commercial license.
- The plugin is now using the HAPI GetStringBatch() function when retrieving string arrays from HAPI. This is slightly faster than retrieving each string separately.
- The plugin is now using HAPI's LoadGeoFromFile() function when importing bgeo files instead of manually using a file sop.
- Fixed an issue where changing asset input type with a cook error wouldn't allow you to do it - This is an issue for HDAs with minimum inputs.
- Fixed include/accessibility issues with the C++ Public API.