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A soon to be open sourced Immersive Sim Framework for the Unity Game Engine

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BALISSET (Ballistics and Logic Immersive Sim Systems & Encapsulating Technology) is a Unity Framework with the following features:

  • Arbitrary Possession - Take control of any entity that extends from the Shell class, allowing for easy testing.
  • Data Driven Design - Transform the functionality of different game elements like weapons and characters without ever needing to write code.
  • Physics-Based Player Controller - Snappy, non-kinematic Rigidbody player controller class that responds to external forces from the world. No more pushing around GameObjects like they're weightless!
    • Highly Customizable Player Controller - Change movement acceleration, top speeds, and drag per player state using the easily extended state pattern.
  • Custom Editor Interfaces - Make development easier than ever, creating game content in an optimized workflow.

BALISSET is currently in active development, and is not ready for any form of release. More

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A soon to be open sourced Immersive Sim Framework for the Unity Game Engine

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