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fix: venting issues #236

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@NotSugden NotSugden commented Jun 30, 2021

This PR fixes some venting issues

  • The engineer can exit the vent if they are shifted on while in a vent
  • Phantom no longer runs into the vent
  • When the time lord rewinds, players in vents are shoved out
  • Phantom can only be clicked if they're within crew vision range of the player (even as impostor, because the phantom fades away if its more than crew vision distance away from the player)
    • I know this isn't a venting issue but I just added it anyway
  • Fixed engineer not being able to use a vent if they have the vent cleaning task there

@NotSugden NotSugden marked this pull request as draft July 29, 2021 22:31
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converting to draft as needs rebase

@NotSugden NotSugden force-pushed the fix-vent branch 2 times, most recently from e474c54 to e825676 Compare August 1, 2021 22:28
@NotSugden NotSugden marked this pull request as ready for review August 1, 2021 22:32
fix(Phantom): change when phantom is set

fix: correct distance

fix(TimeLord): exit vent on time rewind

chore(csproj): add post-build action

fix(TimeLord): exit vent fix(Phantom): only allow click if moveable fix(Phantom): walk to vent

fix: vent cleaning task patch
@NotSugden NotSugden force-pushed the fix-vent branch 2 times, most recently from d346d05 to 8038795 Compare August 3, 2021 05:12
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stale bot commented Sep 2, 2021

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the wontfix This will not be worked on label Sep 2, 2021
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bump

@stale stale bot removed the wontfix This will not be worked on label Sep 2, 2021
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