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unofficial Freedom Planet modding SDK
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snickerbockers/freedom_editor
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================================================================================ == THE FREEEDOM EDITOR ================================================================================ The Freedom Editor is (err...will be) a complete modding toolkit for the 2014 game "Freedom Planet". This includes the ability to edit levels, and replace art assets. Currently Freedom Editor only supports the 64-bit GNU/Linux version of the game, and it has only been tested on the GoG release (although the Steam release will probably work as well). Windows support will come eventually. ================================================================================ == PREREQUISITES: ================================================================================ * Python 2.7 * radare2 * r2pipe * Pillow ================================================================================ == INSTRUCTIONS: ================================================================================ Freedom Editor is built around the concept of projects, which are directories containing a copy of your game installation and all of the level and art assets in a dumped form. To create a new project, the following command should be run: tools/fp_project.py create -i <path to game installation> <path to project> <path to project> is where you want to save the project. <path to game installation> should point to the directory where the game is installed. Its contents should look something like this: .mojosetup/ game/ start.sh uninstall-Freedom Planet.sh docs/ gameinfo support/ This script has a lot of data to sift through, so it will take several minutes to complete. At this point, your project directory will contain the following directories: assets - dumped version of Assets.dat levels - dumped version of the game levels bkup - backup copies of bin64/Chowdren and Assets.dat for generating patches against inst - copy of your game installation At this point you can edit the pos_x and pos_y attributes in the level files to change the positions of in-game objects. Changing the obj_class field (which controls what type of object is spawned) might also work but I haven't gotten around to testing it. The other fields are dangerous and should not be edited. You can also edit any of the files in the assets/ directory, but you should be wary of type_sizes.txt and anything ending in *_meta.txt because I don't know what the data in those files is meant to represent. To compile your mod, run the following command: tools/fp_project.py build <path to project> This will update the copies of Assets.dat and bin64/Chowdren in your inst/ subdirectory. The modded game can then be launched by running: tools/fp_project.py launch <path to project> ================================================================================ == OBLIGATORY: ================================================================================ This is a fan project. Neither the project nor its contributors have any affiliation with or official connection to Freedom Planet or Galaxy Trail.
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