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Major Refactoring #952
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Philiquaz
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Major Refactoring #952
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… from actual game data banks.
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This was intended to start as creating an MSBBank, following on from other structuredbank work.
However the rendering framework and msbeditor seemed to be a little too closely tied, and the foundation of the msbeditor is to create a parallel to msb in the form of map, defeating any use of an msb bank, so in the work splitting apart the msbeditor, a lot of other cleanup got done instead.
I'm opening the PR to see if anyone has any strong opinions on this, or if they want to offer themselves to write msbeditornew, since the current one is such a jumble