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Revert "Electric anomaly rework" (#23546)
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Revert "Electric anomaly rework (#23173)"

This reverts commit 05ee6eb.
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Emisse authored Jan 5, 2024
1 parent 7947b4e commit 9acbe38
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Showing 3 changed files with 39 additions and 32 deletions.
42 changes: 30 additions & 12 deletions Content.Server/Anomaly/Effects/ElectricityAnomalySystem.cs
Original file line number Diff line number Diff line change
@@ -1,8 +1,10 @@
using Content.Server.Electrocution;
using Content.Server.Electrocution;
using Content.Server.Emp;
using Content.Server.Lightning;
using Content.Server.Power.Components;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.StatusEffect;
using Robust.Shared.Random;
using Robust.Shared.Timing;
Expand All @@ -12,7 +14,6 @@ namespace Content.Server.Anomaly.Effects;
public sealed class ElectricityAnomalySystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly LightningSystem _lightning = default!;
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
Expand All @@ -26,21 +27,38 @@ public override void Initialize()
SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
}

private void OnPulse(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalyPulseEvent args)
private void OnPulse(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalyPulseEvent args)
{
var range = anomaly.Comp.MaxElectrocuteRange * args.Stability;

int boltCount = (int)MathF.Floor(MathHelper.Lerp((float)anomaly.Comp.MinBoltCount, (float)anomaly.Comp.MaxBoltCount, args.Severity));

_lightning.ShootRandomLightnings(anomaly, range, boltCount);
var range = component.MaxElectrocuteRange * args.Stability;
var xform = Transform(uid);
foreach (var (ent, comp) in _lookup.GetEntitiesInRange<MobStateComponent>(xform.MapPosition, range))
{
_lightning.ShootLightning(uid, ent);
}
}

private void OnSupercritical(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalySupercriticalEvent args)
private void OnSupercritical(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
var range = anomaly.Comp.MaxElectrocuteRange * 3;
var poweredQuery = GetEntityQuery<ApcPowerReceiverComponent>();
var mobQuery = GetEntityQuery<MobThresholdsComponent>();
var validEnts = new HashSet<EntityUid>();
foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MaxElectrocuteRange * 2))
{
if (mobQuery.HasComponent(ent))
validEnts.Add(ent);

if (_random.Prob(0.01f) && poweredQuery.HasComponent(ent))
validEnts.Add(ent);
}

// goodbye, sweet perf
foreach (var ent in validEnts)
{
_lightning.ShootLightning(uid, ent);
}

_emp.EmpPulse(_transform.GetMapCoordinates(anomaly), range, anomaly.Comp.EmpEnergyConsumption, anomaly.Comp.EmpDisabledDuration);
_lightning.ShootRandomLightnings(anomaly, range, anomaly.Comp.MaxBoltCount * 3, arcDepth: 3);
var empRange = component.MaxElectrocuteRange * 3;
_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
}

public override void Update(float frameTime)
Expand Down
1 change: 1 addition & 0 deletions Content.Server/Lightning/LightningSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,7 @@ public void ShootRandomLightnings(EntityUid user, float range, int boltCount, st
var targets = _lookup.GetComponentsInRange<LightningTargetComponent>(Transform(user).MapPosition, range).ToList();
_random.Shuffle(targets);
targets.Sort((x, y) => y.Priority.CompareTo(x.Priority));
//var realCount = Math.Min(targets.Count, boltCount);

int shootedCount = 0;
int count = -1;
Expand Down
Original file line number Diff line number Diff line change
@@ -1,65 +1,53 @@
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;

namespace Content.Shared.Anomaly.Effects.Components;

[RegisterComponent]
public sealed partial class ElectricityAnomalyComponent : Component
{
/// <summary>
/// the minimum number of lightning strikes
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int MinBoltCount = 2;

/// <summary>
/// the number of lightning strikes, at the maximum severity of the anomaly
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int MaxBoltCount = 5;

/// <summary>
/// The maximum radius of the passive electrocution effect
/// scales with stability
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField("maxElectrocutionRange"), ViewVariables(VVAccess.ReadWrite)]
public float MaxElectrocuteRange = 7f;

/// <summary>
/// The maximum amount of damage the electrocution can do
/// scales with severity
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField("maxElectrocuteDamage"), ViewVariables(VVAccess.ReadWrite)]
public float MaxElectrocuteDamage = 20f;

/// <summary>
/// The maximum amount of time the electrocution lasts
/// scales with severity
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField("maxElectrocuteDuration"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan MaxElectrocuteDuration = TimeSpan.FromSeconds(8);

/// <summary>
/// The maximum chance that each second, when in range of the anomaly, you will be electrocuted.
/// scales with stability
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField("passiveElectrocutionChance"), ViewVariables(VVAccess.ReadWrite)]
public float PassiveElectrocutionChance = 0.05f;

/// <summary>
/// Used for tracking seconds, so that we can shock people in a non-tick-dependent way.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[DataField("nextSecond", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextSecond = TimeSpan.Zero;

/// <summary>
/// Energy consumed from devices by the emp pulse upon going supercritical.
/// <summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField("empEnergyConsumption"), ViewVariables(VVAccess.ReadWrite)]
public float EmpEnergyConsumption = 100000f;

/// <summary>
/// Duration of devices being disabled by the emp pulse upon going supercritical.
/// <summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField("empDisabledDuration"), ViewVariables(VVAccess.ReadWrite)]
public float EmpDisabledDuration = 60f;
}

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