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Resources/Locale/en-US/ss14-ru/prototypes/corvax/entities/clothing/neck/mantles.ftl
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ent-ClothingNeckMantleHOSShoulder = head of security's shoulder mantle | ||
.desc = Shootouts with nukies are just another Tuesday for this HoS. This mantle is a symbol of commitment to the station. | ||
ent-ClothingNeckMantleERTLeader = ERT leader's mantle | ||
.desc = Extraordinary decorative drape over the shoulders. |
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10 changes: 5 additions & 5 deletions
10
Resources/Locale/en-US/ss14-ru/prototypes/entities/clothing/neck/mantles.ftl
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8
Resources/Locale/en-US/ss14-ru/prototypes/entities/markers/tile.ftl
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ent-BaseRoofMarker = { "" } | ||
.desc = { "" } | ||
ent-RoofMarker = Roof | ||
.suffix = Enabled | ||
.desc = { ent-BaseRoofMarker.desc } | ||
ent-NoRoofMarker = Roof | ||
.suffix = Disabled | ||
.desc = { ent-BaseRoofMarker.desc } |
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Resources/Locale/en-US/ss14-ru/prototypes/entities/objects/base_contraband.ftl
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1
...cale/en-US/ss14-ru/prototypes/entities/objects/specific/medical/handheld_crew_monitor.ftl
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ent-HandheldCrewMonitor = handheld crew monitor | ||
.desc = A hand-held crew monitor displaying the status of suit sensors. | ||
.suffix = DO NOT MAP | ||
ent-HandheldCrewMonitorEmpty = { ent-HandheldCrewMonitor } | ||
.suffix = Empty | ||
.desc = { ent-HandheldCrewMonitor.desc } |
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18 changes: 18 additions & 0 deletions
18
...cale/en-US/ss14-ru/prototypes/entities/objects/weapons/guns/turrets/turrets_ballistic.ftl
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ent-WeaponTurretSyndicate = { ent-BaseWeaponBallisticTurret } | ||
.suffix = Syndicate | ||
.desc = { ent-BaseWeaponBallisticTurret.desc } | ||
ent-WeaponTurretSyndicateDisposable = disposable ballistic turret | ||
.suffix = Syndicate, Disposable | ||
.desc = { ent-BaseWeaponBallisticTurret.desc } | ||
ent-WeaponTurretNanoTrasen = { ent-BaseWeaponBallisticTurret } | ||
.suffix = NanoTrasen | ||
.desc = { ent-BaseWeaponBallisticTurret.desc } | ||
ent-WeaponTurretHostile = { ent-BaseWeaponBallisticTurret } | ||
.suffix = Hostile | ||
.desc = { ent-BaseWeaponBallisticTurret.desc } | ||
ent-WeaponTurretAllHostile = { ent-BaseWeaponBallisticTurret } | ||
.suffix = All hostile | ||
.desc = { ent-BaseWeaponBallisticTurret.desc } | ||
ent-WeaponTurretXeno = xeno turret | ||
.desc = Shoots 9mm acid projectiles. | ||
.suffix = Xeno |
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...es/Locale/en-US/ss14-ru/prototypes/entities/objects/weapons/guns/turrets/turrets_base.ftl
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ent-BaseWeaponTurret = turret | ||
.desc = { ent-BaseStructure.desc } | ||
ent-BaseWeaponBallisticTurret = ballistic turret | ||
.desc = A ballistic machine gun auto-turret. | ||
ent-BaseWeaponEnergyTurret = laser turret | ||
.desc = An auto-turret armed with a heavy laser. Its weapon will recharge while connected to an active power grid. |
2 changes: 2 additions & 0 deletions
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.../Locale/en-US/ss14-ru/prototypes/entities/objects/weapons/guns/turrets/turrets_broken.ftl
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ent-WeaponTurretSyndicateBroken = ballistic turret (broken) | ||
.desc = A ballistic machine gun auto-turret. |
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6 changes: 6 additions & 0 deletions
6
Resources/Locale/en-US/ss14-ru/prototypes/entities/objects/weapons/melee/hammers.ftl
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ent-Sledgehammer = sledgehammer | ||
.desc = The perfect tool for wanton carnage. | ||
ent-Mjollnir = Mjollnir | ||
.desc = A weapon worthy of a god, able to strike with the force of a lightning bolt. It crackles with barely contained energy. | ||
ent-SingularityHammer = Singularity Hammer | ||
.desc = The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows. |
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Resources/Locale/en-US/ss14-ru/prototypes/entities/objects/weapons/melee/weapon_toolbox.ftl
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ent-WeaponMeleeToolboxRobust = robust toolbox | ||
.desc = A tider's weapon. | ||
.suffix = DO NOT MAP |
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