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Allow Hand-Prying Most Unpowered Airlocks (#21002)
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Co-authored-by: ike709 <[email protected]>
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ike709 and ike709 authored Oct 15, 2023
1 parent e5f5a28 commit d10e33c
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2 changes: 1 addition & 1 deletion Content.Shared/Prying/Systems/PryingSystem.cs
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Expand Up @@ -92,7 +92,7 @@ public bool TryPry(EntityUid target, EntityUid user, out DoAfterId? id)
// to be marked as handled as a popup would be generated on failure.
return true;

return StartPry(target, user, null, 1.0f, out id);
return StartPry(target, user, null, 0.1f, out id); // hand-prying is much slower
}

private bool CanPry(EntityUid target, EntityUid user, PryingComponent? comp = null)
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Expand Up @@ -136,6 +136,7 @@
tags:
- Airlock
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor
- type: PryUnpowered
placement:
mode: SnapgridCenter

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