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All the labels on the character setup screen in the lobby show the wrong time if it exceeds 24 hours. Specifically in these places:
"You require more playtime" when hovering over locked role
User playtime stats overall time
User playtime stats role time
"You require more playtime" when hovering over locked loadout item
Reproduction
Open character setup screen
Find locked role/loadout item where difference between required playtime and current playtime is greater than 24 hours
Screenshots Research Director requires 40 hours (Roles\Jobs\Science\research_director.yml), here with 1:31 playtime label tells that only 14:28 more is needed
golden plunger requires 52 hours (Loadouts\Jobs\Civilian\janitor.yml), here with 0 playtime on janitor label tells that only 4 hours more is needed
Additional context
Looks like this is broken after #32806, but screenshot there somehow is fine. There labels uses TimeSpan.ToString(@"%h\H\ %m\M"), where %h means hours in a day, not total hours, so there is no way this can work.
The text was updated successfully, but these errors were encountered:
Description
All the labels on the character setup screen in the lobby show the wrong time if it exceeds 24 hours. Specifically in these places:
Reproduction
Screenshots
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Research Director requires 40 hours (Roles\Jobs\Science\research_director.yml), here with 1:31 playtime label tells that only 14:28 more is needed
golden plunger requires 52 hours (Loadouts\Jobs\Civilian\janitor.yml), here with 0 playtime on janitor label tells that only 4 hours more is needed
Additional context
Looks like this is broken after #32806, but screenshot there somehow is fine. There labels uses
TimeSpan.ToString(@"%h\H\ %m\M")
, where%h
means hours in a day, not total hours, so there is no way this can work.The text was updated successfully, but these errors were encountered: