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Option to delay uplink item purchase #20214
Option to delay uplink item purchase #20214
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The point is to prevent people from buying syndie bombs 5 minutes into a round and causing massive damage. This is a good change. |
this will also prevent players from committing the error of mass sabotage before the 30 minutes mark(because yes spacing a giant area with a 53% probability is still mass sabotage) |
53% if someone bothers defusing it**** no reason to not have this roundstart syndicate bombing is horrible |
partially completes a point of #20064 |
I was going to wait a little until I had a better version of this but it is almost every game it negatively affects most roles gameplays and this should fix that for now. |
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Please update to master to fix the tests failing
I believe this test fail is a different (unrelated) issue. |
* Time delay for certain uplink stock. * Remove glitchy timer and add refresh button.
About the PR
Added a timeout(Out of stock time) for uplink items to delay being purchased to mechanical preventions for massive station damage or for balancing better items to come later in the round.
Mainly right now its to add a delay to the syndicate bomb for 30min from round start.
Why / Balance
Many discussions about if the syndicate bomb is station sabotage and needs some rule preventions this should be a mechanical way to balance it.
Latest one:
https://forum.spacestation14.io/index.php?/topic/2806-syndicate-bombs-early-into-the-round/
Technical details
Changes to the client store UI to allow prevent purchase of items before round time has reached timeout defined on listing prototype yml.
Media
UplinkDelay.mp4
Breaking changes
Shouldn't be any breaking changes.
Changelog
Uplink items can now have a delay set on them in the uplink to mechanically prevent purchases for game balance.
🆑Repo