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Re-resprites labcoats #26209
Re-resprites labcoats #26209
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
RSI Diff Bot; head commit 122a8ca merging into 4357b9e Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi
Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi
Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi
Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi
Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi
Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi
Resources/Textures/Clothing/OuterClothing/Coats/rd_coat.rsi
Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi
Resources/Textures/Clothing/OuterClothing/Coats/labcoat_rd.rsi
Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi
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# Conflicts: # Resources/migration.yml
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
why remove geneticist labcoat? how could it get confused with med labcoat its got the blue stripes |
I decided fixing the weird submodule issue would be more effort then it's worth, so I've just moved to a new branch. #26425 |
About the PR
Completely reshades most labcoats and gives them new inhands.
Also removes the geneticist labcoat, since it was probably never going to get used anyways + could probably easily be confused with medical. Even if genetics is added, it'll probably just be in the scientist job, and not its own thing.
Does not touch senior labcoats. They're unused, their designs suck, and I don't feel like making new ones right now.
Why / Balance
With a year's worth of experience under my belt after I made the previous iteration of these, I felt like these could use a touchup to make them more fitting & more detailed. The comically low color count definitely wasn't helping matters, at least.
Media
Breaking changes
The genetics labcoat has been removed, as mentioned before, but it's been migrated already so it should be fine.
Changelog