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Replace the machete and laser in the borg weapons module with an e-dagger and recharging viper #26947
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LoL, i wanted to do the same thing |
what about a viper instead |
Cobra is silent and doesn't leave a bullet casing |
Maybe, you should replace e-sword with e-pen, cobra is 4 TC, e-sword is 8 TC, getting an weapons for a borg that costs 12 TC for 5 TC is not fair. |
You still need to spend 8 tc to hijack the borg, so it's actually 13 tc to do this. 18 if you have two borgs though. |
But you still have emag, not only borgs |
machetes and advanced lasers are barely used ingame, also poses the question of "how can it make these caseless bullets inside its chassis". |
As i remember, you can put L6-SAW module into regular borg, why he can produce bullets to L6-SAW, but can't produce ammo to cobra? |
Engi borgs can also produce infinite resources (RCD), producing pistol ammo makes sense |
How do we get so many bullets in them? Like this! Plus, we fire the whole bullet. That's 65% more bullet per bullet. This is the same technology we've been using on robots for decades. Scares the hell out of them. |
Can we just agree on 'bluespace magic' or something, otherwise we'll be arguing about physical and energy limitations of borgs for a while rather than balancing |
if you are going to argue that infinite cobra is op see infinite l6 which is broken |
I'd love for this to be reviewed before the feature freeze |
Yes, death to borg legions with lasers! |
I made it an energy dagger instead of a sword I'd love if someone could merge this in the next 6 hours. |
Closed due to feature freeze May 10th-June 14th. Comment to have it reopen after this. |
Open please |
Apparently this PR is needed because people are (reportedly) giving their nukie borgs lasers...? |
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Make it not silenced as it sounds too goofy.
RSI Diff Bot; head commit f5a06c6 merging into c94c727 Resources/Textures/Objects/Weapons/Melee/e_dagger_loud.rsi
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Done, I made it a viper instead of a cobra. |
This will need to be updated to work with the changes to item toggling introduced by #28039 |
Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
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Do held items still drop when borgs are gibbed? If so this will run into the problem the l6 module has where it drops for crew to use. |
the L6 "spawns" but attempting to interact with it does nothing, it's like a weird cursed item parented to the module is how that worked last time I saw it being weird think that got fixed at some point and nothing but the module itself probably drops now |
Can you still cryo Borgs to access their held item? Same issue as above, if the crew gets their hands on this it could be pretty wild |
That sounds more like an exploit that needs to be fixed with borgs rather than something that needs to be fixed with my pr. |
cryoing borgs just deletes items you take out, no exploit here also borgs just shouldnt be allowed in cryo |
Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
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<!-- ЭТО ШАБЛОН ВАШЕГО PULL REQUEST. Текст между стрелками - это комментарии - они не будут видны в PR. --> ## Описание PR <!-- Ниже опишите ваш Pull Request. Что он изменяет? На что еще это может повлиять? Постарайтесь описать все внесённые вами изменения! --> ## Changelog.yml <details><summary>Лист чейнжлогов, смотреть подробнее..</summary> ```yml - author: SlamBamActionman changes: - message: RGBee and Rainbow Carp plushies now cycle color when held/worn. type: Fix id: 6917 time: '2024-07-14T10:26:34.0000000+00:00' url: space-wizards/space-station-14#30023 - author: Winkarst-cpu changes: - message: Now grappling gun is clumsy proof. type: Tweak id: 6918 time: '2024-07-14T10:26:56.0000000+00:00' url: space-wizards/space-station-14#29904 - author: HahayesSiH changes: - message: It is now possible to pet cyborgs. type: Add - message: Clicking on cyborgs and opening the strip menu no longer unlocks them. type: Tweak id: 6919 time: '2024-07-14T14:09:41.0000000+00:00' url: space-wizards/space-station-14#30037 - author: deltanedas changes: - message: Fixed ninja shoes not working as magboots. type: Fix id: 6920 time: '2024-07-14T15:11:40.0000000+00:00' url: space-wizards/space-station-14#28586 - author: lzk228 changes: - message: Scarves are eatable again. type: Fix id: 6921 time: '2024-07-14T15:12:25.0000000+00:00' url: space-wizards/space-station-14#29959 - author: Winkarst-cpu changes: - message: Now addgamerule command processes only valid game rules. type: Fix id: 6922 time: '2024-07-15T19:18:33.0000000+00:00' url: space-wizards/space-station-14#29912 - author: Jezithyr changes: - message: Removed the Geras ability from Slimes type: Remove id: 6923 time: '2024-07-16T22:50:17.0000000+00:00' url: space-wizards/space-station-14#29731 - author: K-Dynamic changes: - message: nerfed paraylze timer of all slippable objects (including soaps, water puddles, and clown-related items) type: Tweak id: 6924 time: '2024-07-16T23:26:02.0000000+00:00' url: space-wizards/space-station-14#27879 - author: EmoGarbage404 changes: - message: Resprited wall signs. type: Tweak id: 6925 time: '2024-07-17T04:35:19.0000000+00:00' url: space-wizards/space-station-14#29806 - author: lzk228 changes: - message: Added health examine for caustic and cold damage. type: Add id: 6926 time: '2024-07-17T06:19:13.0000000+00:00' url: space-wizards/space-station-14#29989 - author: lzk228 changes: - message: Surgery saws now are normal-sized (no more pocket circular saw). type: Tweak id: 6927 time: '2024-07-17T06:26:10.0000000+00:00' url: space-wizards/space-station-14#29995 - author: Winkarst-cpu changes: - message: The super door remote is now able to control Syndicate doors. type: Fix id: 6928 time: '2024-07-17T13:50:25.0000000+00:00' url: space-wizards/space-station-14#30033 - author: Errant changes: - message: Vox are temporarily removed from Space Ninjas and all Unknown Shuttle ghostroles, until code supports giving them species-specific gear. type: Tweak id: 6929 time: '2024-07-17T22:04:51.0000000+00:00' url: space-wizards/space-station-14#30099 - author: Cojoke-dot changes: - message: You can no longer teleport objects that should not be in other objects into other objects with the Quantum Spin Inverter type: Fix id: 6930 time: '2024-07-18T00:40:54.0000000+00:00' url: space-wizards/space-station-14#29200 - author: Plykiya changes: - message: Stun batons no longer use up charges when hitting objects without stamina. type: Fix id: 6931 time: '2024-07-18T00:48:09.0000000+00:00' url: space-wizards/space-station-14#30136 - author: Sh18RW changes: - message: Moth can't eat boots with an item more type: Fix id: 6932 time: '2024-07-18T22:34:18.0000000+00:00' url: space-wizards/space-station-14#30019 - author: portfiend changes: - message: Reptilians display correct mask sprites in character customization screen. type: Fix id: 6933 time: '2024-07-18T22:36:53.0000000+00:00' url: space-wizards/space-station-14#30095 - author: Plykiya changes: - message: You no longer deal double damage to your first target when throwing an item. type: Fix id: 6934 time: '2024-07-19T01:08:52.0000000+00:00' url: space-wizards/space-station-14#30115 - author: deepdarkdepths changes: - message: Removed the description about geras in the Slime guidebook section. type: Remove id: 6935 time: '2024-07-19T09:04:43.0000000+00:00' url: space-wizards/space-station-14#30140 - author: Blackern5000 changes: - message: Nuclear operatives are now able to purchase durable armor which is NOT space-proof. type: Add id: 6936 time: '2024-07-19T09:38:26.0000000+00:00' url: space-wizards/space-station-14#29845 - author: Plykiya, slarticodefast changes: - message: Explosive pens now correctly embed into their target. type: Fix id: 6937 time: '2024-07-19T09:42:58.0000000+00:00' url: space-wizards/space-station-14#30112 - author: ThatOneEnby1337 changes: - message: News Reporters are now able to use markup tags in their reports without bricking the PDAs of readers type: Fix id: 6938 time: '2024-07-19T14:18:39.0000000+00:00' url: space-wizards/space-station-14#30169 - author: themias changes: - message: Mailing units are functional again type: Fix id: 6939 time: '2024-07-20T02:31:26.0000000+00:00' url: space-wizards/space-station-14#30174 - author: Ghagliiarghii changes: - message: Nuclear Operatives' Reinforcements now have a PDA! type: Tweak id: 6940 time: '2024-07-20T02:59:31.0000000+00:00' url: space-wizards/space-station-14#28088 - author: Plykiya changes: - message: Chameleon scarves now work again. type: Fix id: 6941 time: '2024-07-20T03:00:28.0000000+00:00' url: space-wizards/space-station-14#30156 - author: Aidenkrz changes: - message: The mass hallucinations event no longer affects non-humanoids. type: Fix id: 6942 time: '2024-07-20T05:53:58.0000000+00:00' url: space-wizards/space-station-14#28748 - author: buntobaggins changes: - message: Increased light radius on the Spationaut Hardsuit type: Tweak id: 6943 time: '2024-07-21T03:29:21.0000000+00:00' url: space-wizards/space-station-14#30049 - author: EmoGarbage404 changes: - message: Fixed wires not updating UI on the Particle Accelerator. type: Fix id: 6944 time: '2024-07-21T05:27:18.0000000+00:00' url: space-wizards/space-station-14#28750 - author: CroilBird changes: - message: 6-pack of cola displays correctly when not being handled type: Fix id: 6945 time: '2024-07-21T05:49:48.0000000+00:00' url: space-wizards/space-station-14#29309 - author: metalgearsloth changes: - message: Fix muzzle flashes not tracking properly. type: Fix id: 6946 time: '2024-07-21T06:09:17.0000000+00:00' url: space-wizards/space-station-14#30163 - author: metalgearsloth changes: - message: Fix being able to throw items while your cursor is off-screen. type: Fix id: 6947 time: '2024-07-21T06:13:28.0000000+00:00' url: space-wizards/space-station-14#30164 - author: metalgearsloth changes: - message: Reset the scroll bar in the ghost warp menu whenever you search for a role. Previously it remained at your previous position and you would have to scroll up to see the first entry. type: Tweak id: 6948 time: '2024-07-21T06:38:45.0000000+00:00' url: space-wizards/space-station-14#30159 - author: Blackern5000 changes: - message: The syndicate agent's cyborg weapons module now uses syndicate weaponry rather than NT weaponry. type: Tweak id: 6949 time: '2024-07-21T07:04:33.0000000+00:00' url: space-wizards/space-station-14#26947 - author: Winkarst-cpu changes: - message: Added ambience to the camera routers and telecommunication servers. type: Add - message: Now server's and router's ambience stops once they are unpowered. type: Fix id: 6950 time: '2024-07-21T07:22:02.0000000+00:00' url: space-wizards/space-station-14#30091 - author: Scott Dimeling changes: - message: Reduced the number of botanists in some stations, for optimal _workflow_ type: Tweak id: 6951 time: '2024-07-21T07:23:28.0000000+00:00' url: space-wizards/space-station-14#29581 - author: metalgearsloth changes: - message: Escape pods won't show up on shuttle map anymore. type: Tweak id: 6952 time: '2024-07-21T07:23:44.0000000+00:00' url: space-wizards/space-station-14#29758 - author: IProduceWidgets changes: - message: an arabian lamp! type: Add id: 6953 time: '2024-07-21T07:24:28.0000000+00:00' url: space-wizards/space-station-14#27270 - author: osjarw changes: - message: NPCs no longer get stuck trying to pick up anchored pipes. type: Fix id: 6954 time: '2024-07-21T07:28:37.0000000+00:00' url: space-wizards/space-station-14#30061 - author: The Hands Leader - JoJo cat changes: - message: Train map is back into rotation type: Tweak id: 6955 time: '2024-07-21T07:44:18.0000000+00:00' url: space-wizards/space-station-14#30145 ``` </details> **Медиа** <!-- Если приемлемо, добавьте скриншоты для демонстрации вашего PR. 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…gger and recharging viper (space-wizards#26947) * no more lasers for you, borg. * downgrade * echis * echis * itemtoggleupdate * daggerparenting * fixtypo * more bullet per bullet
About the PR
Replaces the weapons in the syndicate borg weapon's module with
An energy dagger that is NOT disguised as a pen.
A recharging viper called the "Echis" (A type of viper) that generates one bullet every four seconds and holds up to 10 at a time.
Also adds an undisguised version of the energy dagger which is louder and cannot write, which borgs with the weapons module use.
Why / Balance
Syndies don't get lasers, they use ballistics and energy melees.
Media
2024-07-12.08-32-11.mp4
Changelog
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