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Nerf the elite hardsuit #29429
Nerf the elite hardsuit #29429
Conversation
It has 40% pierce and now costs as much as a Jugg suit? On top of being slower? |
i mean the real nutty part is the 80% heat resist, not the speed. Its niche is intended to be fire damage and such, not just all lasers. Having such a blatant counter against lasers is always going to be busted since lasers as a majority of crew armaments during nukeops. |
A jug suit slows you down by 35% |
even less people will buy it, just nerf the burn resistance since its fireproof it doesnt need to be laserproof |
If nukies were to start with 50TC and no suit so they could choose which suit to buy this would be alright, but is this really worth 30% of a nukies entire budget? |
Yeah the whole point of buying the elite suit IMO is the extra 10% speed, its the single most important factor in combat |
would you like the speed nerf to be replaced with a nerf to the heat resistance? Also you wish this to affect the nukie commander suit as well? Since that is when nuke ops would be involved. |
Fire is not prominent at all in nukie combat |
Chem and nukie agent making fire blasters: |
Yes, the default operative jumpsuit gives a 50% decrease to everything. Getting the elite hardsuit specializes you with heat resistance and a higher speed. Well this pr does remove the higher speed. |
in my opinion, the elite suit is a sidegrade for operatives that want to sabotage more, giving more fire/heat and explosion resistance at the cost of brute resistance, if the laser resistance is that much of a problem then just decrease it instead of increasing the price |
I have gone against this a total of one time in all my nukie rounds, even if it happened youre more than likely in a spaced room as a nukie so it goes out right away |
"taken foothold as the best [loud] hardsuit" by whose decree? First time hearing this take, I personally think it's not a very good purchase. I don't think this change is warranted, this takes out the item's niche of being the fast (faster by 10%, which is not that big of a problem) hardsuit, while making the opportunity cost high enough to a degree where the cost alone might make the item extremely situational, which is pretty bad for a valid-salad hardsuit. A cost of 10TC already cuts your TC in half for traitors while 12TC starts to invalidate more loadouts than it should, it is by no means the "best" option outside of specific edgecases which aren't problematic enough to warrant a nerf. The current "hit armory then cargo" staple strategy almost completely invalidates lasers from a non-warops nukies round, you're not taking a lot of heat damage from lasers and most other heat damage is from fire, while you have access to spacing in near-unlimited quantities which makes it very unlikely. If anything, keep the price, heatres and no slowdown intact and double down on the item's niche instead by stripping away more non-heat resistances. |
Its piss easy to call elite/commander hardsuits the "best" because EVA suit balancing has always been rigged towards either making you a sitting duck or give meme resistances. You're not meant to lose a 1v1 with an elite suit. You're not meant to win a 1v5 with an elite suit. |
Absolutely this. It’s to the point where I will buy the backpack because the speed decrease from the duffle is too much. Speed is king here, and anything that nerfs it is an immediate no go. It’s why the CE’s shoes are so prized. |
For 8 TC (4TC less than this proposed nerf) you get an e-shield, the 100% counter to all lasers |
I literally only buy it so i can speed-op with it and a syndie backpack and run in with melee, i will never buy it again if it has a slowdown. |
As stated in above comments, the elite suit niche is more as the anti heat/laser armor than anything else.
While 50% of your TC as a traitor is a big spend, it only locks you out of the bundle purchases. Small arms and melee weapons are still just as purchasable as before, with the loss of 1-2 magazines.
Personally I wouldn't be opposed to this but the movespeed was the glaring issue with how viable it is currently. You can't have your cake and eat it. Armor or movespeed, one has to go. My personal push is for movespeed, but ofcourse if an armor nerf PR comes up that gives a reasonable level of nerf. It would get my thumbs up too. |
takes up hand slot though in the age of Gun Wielding |
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instead of nerfing major antagonists how about buffing the crew? |
that is literally just power creep |
About the PR
This pr nerfs the elite hardsuit by reducing its sprint speed by 10% and increasing its price by 2 tc. The Nukie commander hardsuit remains unaffected.
Why / Balance
The Elite hardsuit has taken a foothold as the "best" purchase for most any combat antagonist plan.
Prevalence of purchase has brought attention to its large balancing issues. It is a no slowdown hardsuit which can only be compared with the nukie commander hardsuit which is a special item which can only exist at most once per round. It additionally offers an extremely good deal for the protection it offers, making you effectively immune to laser guns while protecting you from all the other common damage sources.
Technical details
Yaml changes my beloved.
Media
Breaking changes
Changelog
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