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Update BiomeSystem.cs to not use Component.Owner #29939

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12 changes: 5 additions & 7 deletions Content.Server/Parallax/BiomeSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -126,20 +126,18 @@ private void OnBiomeMapInit(EntityUid uid, BiomeComponent component, MapInitEven
var xform = Transform(uid);
var mapId = xform.MapID;

if (mapId != MapId.Nullspace && TryComp(uid, out MapGridComponent? mapGrid))
if (mapId != MapId.Nullspace && HasComp<MapGridComponent>(uid))
{
var setTiles = new List<(Vector2i Index, Tile tile)>();

foreach (var grid in _mapManager.GetAllMapGrids(mapId))
foreach (var grid in _mapManager.GetAllGrids(mapId))
{
var gridUid = grid.Owner;

if (!_fixturesQuery.TryGetComponent(gridUid, out var fixtures))
if (!_fixturesQuery.TryGetComponent(grid.Owner, out var fixtures))
continue;

// Don't want shuttles flying around now do we.
_shuttles.Disable(gridUid);
var pTransform = _physics.GetPhysicsTransform(gridUid);
_shuttles.Disable(grid.Owner);
var pTransform = _physics.GetPhysicsTransform(grid.Owner);

foreach (var fixture in fixtures.Fixtures.Values)
{
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