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ands
I develop 3D Graphics libraries and examples in C/C++ that are easy to integrate and only require the minimum amount of dependencies.
Featured work
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ands/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
C 1,458 -
ands/seamoptimizer
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
C 238 -
ands/trianglepacker
A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.
C 60 -
ands/spherical_harmonics_playground
Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonics coefficients
C++ 119 -
ands/borderless-window-opengl
Demonstration of alpha blended compositing of OpenGL contexts via borderless windows using the Win32 API
C++ 93 -
ands/am_fft
am_fft.h - A single-header library for power-of-two sized 1D and 2D FFTs
C 22
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