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Added a file in Siccity's with an example of how it could work, Siccity's probably won't support this since it's not on the GLTF format specs, but maybe it can be implemented in a more hacky way? 🤓
The text was updated successfully, but these errors were encountered:
Here's some relevant threads for it:
Blender's info on UV Mapping
KhronosGroup specs on GLTF
There's a ticket already open on Siccity's repo concerning this issue, so it might help?
Added a file in Siccity's with an example of how it could work, Siccity's probably won't support this since it's not on the GLTF format specs, but maybe it can be implemented in a more hacky way? 🤓
The text was updated successfully, but these errors were encountered: