Draw 2D and 3D scenes (using three.js) in HTML DOM and gives usable simple methods to work with drawed shapes.
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>My first three.js app</title>
<style>
body { margin: 0; }
canvas { width: 50%; height: 100% }
#canvas3D { position: absolute; left: 50%; top:0; }
</style>
</head>
<body>
<div id="canvas2D" class="name"> </div>
<div id="canvas3D" class="name"> </div>
<script src="js/three.js"></script>
<script src="js/underscore-min.js"></script>
<script src="js/jquery.js"></script>
<script src="js/drawashape.js"></script>
<script>
$(document).ready(function() {
var scene = new DRAWASHAPE.Scene();
scene.draw2Din(document.getElementById("canvas2D"));
scene.draw3Din(document.getElementById("canvas3D"));
var render = function () {
requestAnimationFrame( render );
scene.renderer2D.render(scene.threeScene, scene.camera2D);
scene.renderer3D.render(scene.threeScene, scene.camera3D);
};
render();
});
</script>
</body>
</html>
- Scene.draw2Din($el: DOM) Display DrawZone2D of the Scene in given element $el.
- Scene.draw3Din($el: DOM) Display DrawZone3D of the Scene in given element $el.
- Scene.setSelectionColor(color: hex) : void -> Change selected Shapes color to given one.
- Scene.setColor(color: hex) : void -> Set the color for further drawed Shapes.
- Scene.setDrawType(type: str) : void -> Set the type of further drawed Shapes ("rect", "line")
- Scene.getSelection() : Shape[] -> Return a list of all selected Shapes.
- Scene.getSelectionByParams(param: {}) : Shape[] -> Return a list of all selected Shapes with given caracteristics (color, type, ...).
- Scene.setSelectionDimension({stroke: float, height: float, up: float}) : void -> Set stroke, height and up of selected Shapes.
- Scene.setDimension({stroke: float, height: float, up: float}) : void -> Set stroke, height, up of futur drawed Shapes.
- Scene.setScale(val: float) : void -> Set the value for Scale Shape.
- Scene.selectAll(param: {}) : void -> Selec all Shapes in the Shence (without scale Shape). If param is given, select only those corresponding to this param.
- Scene.deleteSelection() : int -> Delete selected Shapes. Return the number of deleted Shapes this way.
- Scene.toJSON() : json -> Return JSON export of the Scene.
- Scene.loadJSON(json:json) : void -> Load JSON in the Scene.
- shapeadded -> raised when a Shape has been drawn. event.shape contain the drawed Shape.
- shapeupdated -> raised when a Shape has been resized. event.shape contain the drawed Shape.
- scaleupdated -> raised when Scale shape is resized.