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Keymapping Error on ARM build #107
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I have the same issue. |
Did you ever get this figured out? |
Hi there. Nope, didn't get it resolved. Instead I got something running involving LZDoom and one or two wads with the results looking exactly like Doom64 and running REALLY well. Can't remember specific setup, but I play it regularly!
If you'd like, I can zip up the files and foward to you...?
Paul
On Sat, 19 Feb 2022, at 6:50 AM, Brooksytech wrote:
> I managed to get Doom64 EX running on my Pinebook Pro. It was tricky, and I had to ensure building completed even though some ARM specific issues arose with casting in the code for fluidsynth and generated (I removed -Werrors flag). It built and it runs great without any errors outputting, thank you very much. However, no matter what I do, the keybindings for +back, +strafeleft and +straferight will not work. In fact, the strafeleft key (A) actually sends you shooting in the opposite direction and the back key accelerates you forward at high speed! Forward works fine. I'm stumped, can't think what the issue could be and now need help.
>
Did you ever get this figured out?
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I just built the game on a Raspberry Pi 4 (Buster, 32bit) and I have the same issue. Building process was easy (at least with a preinstalled fluidsynth). |
Same issue here on Raspberry Pi 400 (Bullseye, 64bit) |
Same issue here on the Raspberry Pi 5 (bookworm, 64bit) |
I managed to get Doom64 EX running on my Pinebook Pro. It was tricky, and I had to ensure building completed even though some ARM specific issues arose with casting in the code for fluidsynth and generated (I removed -Werrors flag). It built and it runs great without any errors outputting, thank you very much. However, no matter what I do, the keybindings for +back, +strafeleft and +straferight will not work. In fact, the strafeleft key (A) actually sends you shooting in the opposite direction and the back key accelerates you forward at high speed! Forward works fine. I'm stumped, can't think what the issue could be and now need help.
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