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The limitations are listed as follows: 1. The emulator will hang if PulseAudio is enabled on host. It causes to CNFA and CNFA cannot initialize if PulseAudio is disabled, What's worse, it needs re-working as CNFA uses different threading models between pure ALSA and PulseAudio environment. Therefore, users need mitigations (i.e., restart the emulator after playing sound) or just wait for the future release. 2. The playback may plays with repeating artifact (for example, A "front center" ALSA example sound will sound like "front front center"). The root cause is the Linux Kernel and it hasn't got fixed even in mainline version.
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[submodule "cnfa"] | ||
path = cnfa | ||
url = https://github.com/cntools/cnfa | ||
shallow = true |
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# Create a mininal ALSA program | ||
define create-alsa-prog | ||
echo '\ | ||
#include <alsa/asoundlib.h>\n\ | ||
int main(){\n\ | ||
snd_pcm_t *pcm;\n\ | ||
snd_pcm_open(&pcm, "default", SND_PCM_STREAM_PLAYBACK, 0);\n\ | ||
snd_pcm_close(pcm);\n\ | ||
return 0;\n\ | ||
}\n' | ||
endef | ||
|
||
# Create a mininal Core Audio program | ||
define create-coreaudio-prog | ||
echo '\ | ||
#include <CoreAudio/CoreAudio.h>\n\ | ||
int main(){\n\ | ||
AudioComponent comp;\n\ | ||
comp = AudioComponentFindNext(NULL, &desc);\n\ | ||
if (comp == NULL) exit (-1);\n\ | ||
return 0;\n\ | ||
}\n' | ||
endef | ||
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||
# Check ALSA installation | ||
define check-alsa | ||
$(shell $(call create-alsa-prog) | $(CC) -x c -lasound -o /dev/null > /dev/null 2> /dev/null - | ||
&& echo $$?) | ||
endef | ||
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||
# Check Core Audio installation | ||
define check-coreaudio | ||
$(shell $(call create-coreaudio-prog) | $(CC) -x c -framework CoreAudio -o /dev/null > /dev/null 2> /dev/null - | ||
&& echo $$?) | ||
endef |
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