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Looking at AsyncWrite and Write in websocket.go. The caller needs to somehow set the max payload he wants per frame, and the implementation should take care of the appropriate fragmentation.
The text was updated successfully, but these errors were encountered:
* Add upgrade request/response callbacks
These callbacks are invoked during the handshake just before the
upgrade request is sent and just after the response is received.
* Add websocket rtt example
* Add docs
Looking at
AsyncWrite
andWrite
inwebsocket.go
. The caller needs to somehow set the max payload he wants per frame, and the implementation should take care of the appropriate fragmentation.The text was updated successfully, but these errors were encountered: