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v0.2.1

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@tbvanderwoude tbvanderwoude released this 07 Aug 16:50
· 8 commits to main since this release

What's Changed

  • Set EQUAL_EDGE_COST=false, making diagonal moves cost more than cardinal ones. This reduces path artifacts and typically speeds up search
  • Corrected success condition for approximate pathfinding (pathing to neighbor of goal) with EQUAL_EDGE_COST=false
  • Added support for loading and running Moving AI benchmarks using the new utility crate grid_pathfinding_benchmark and integrated these into standard benchmarks
    Full Changelog: v0.2.0...v0.2.1