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canvas{ | ||
border: 1px solid #000; | ||
display: block; | ||
margin: 0 auto; | ||
} |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title></title> | ||
<link rel="stylesheet" type="text/css" href="https://fonts.googleapis.com/css?family=Teko:700"> | ||
<link rel="stylesheet" type="text/css" href="css/style.css"> | ||
<script src="js/game.js"></script> | ||
</head> | ||
<body> | ||
<canvas id="mycanvas" width="320" height="480"></canvas> | ||
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</body> | ||
</html> |
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window.onload = function(){ | ||
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// select canvas | ||
const cvs = document.getElementById("mycanvas") | ||
const ctx = cvs.getContext("2d"); | ||
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// game vars and conts | ||
let frames = 0; | ||
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//Load sprite image | ||
const sprite = new Image(); | ||
sprite.src = "./img/sprite.png" | ||
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// GAME STATE | ||
const state = { | ||
current : 0, | ||
getReady : 0, | ||
game : 1, | ||
over : 2 | ||
} | ||
// CONTROL THE GAME | ||
cvs.addEventListener("click", function(evt) { | ||
switch (state.current) { | ||
case state.getReady: | ||
state.current = state.game; | ||
break; | ||
case state.game: | ||
bird.flap(); | ||
break; | ||
case state.over: | ||
state.current = state.getReady; | ||
break; | ||
} | ||
}); | ||
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//ctx.drawImage(sprite, sX, sY, sWidth, sHeight, dX, dY, dWidth, dHeight) | ||
//sX : spriteでとって来たいspriteのx座標 | ||
//sY : spriteでとって来たいspriteのy座標 | ||
//sWidth : spriteでとって来たいspriteの(x, y)座標からの横幅 | ||
//sHeight : spriteでとって来たいspriteの(x, y)座標からの縦 | ||
//dX : Destination Canvasで描き始めたいx座標 | ||
//dY : Destination Canvasで描き始めたいy座標 | ||
//dWidth : Destination Canvasで描き始めたい(x, y)座標からの横幅 | ||
//dHeight : Destination Canvasで描き始めたい(x, y)座標からの縦 | ||
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//background | ||
const bg = { | ||
sX : 0, | ||
sY : 0, | ||
w : 275, | ||
h : 226, | ||
x : 0, | ||
y : cvs.height - 226, | ||
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draw : function() { | ||
ctx.drawImage(sprite, this.sX, this.sY, this.w, this.h, this.x, this.y, this.w, this.h); | ||
ctx.drawImage(sprite, this.sX, this.sY, this.w, this.h, this.x + this.w, this.y, this.w, this.h); | ||
} | ||
} | ||
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// FOOREGROUND | ||
const fg = { | ||
sX : 276, | ||
sY : 0, | ||
w : 224, | ||
h : 112, | ||
x : 0, | ||
y : cvs.height - 112, | ||
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draw : function () { | ||
ctx.drawImage(sprite, this.sX, this.sY, this.w, this.h, this.x, this.y, this.w, this.h); | ||
ctx.drawImage(sprite, this.sX, this.sY, this.w, this.h, this.x + this.w, this.y, this.w, this.h); | ||
} | ||
} | ||
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// BIRD | ||
const bird = { | ||
animation : [ | ||
{sX: 276, sY :112}, //this.animation[0] | ||
{sX: 276, sY :139}, //this.animation[1] | ||
{sX: 276, sY :164}, //this.animation[2] | ||
{sX: 276, sY :139}, //this.animation[3] | ||
], | ||
w: 34, | ||
h: 26, | ||
x: 50, | ||
y: 150, | ||
frame : 0, | ||
draw : function() { | ||
let bird = this.animation[this.frame] | ||
ctx.drawImage(sprite, bird.sX, bird.sY, this.w, this.h, this.x - this.w/2, this.y - this.h/2, this.w, this.h); | ||
}, | ||
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flap : function() { | ||
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}, | ||
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update : function() { | ||
// If the game state is get ready state, the bird must flap slowly | ||
this.period = state.current == state.getReady ? 10 :5 | ||
// We increment the frame by 1, eath period | ||
this.frame += frames%this.period == 0 ? 1:0; | ||
// Frames goes from 0 to 4, then again to 0 | ||
this.frame = this.frame%this.animation.length | ||
} | ||
} | ||
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// GET READY MESSAGE | ||
const getReady = { | ||
sX : 0, | ||
sY : 228, | ||
w : 173, | ||
h : 152, | ||
x : cvs.width/2 - 173/2, | ||
y : 80, | ||
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draw : function() { | ||
if(state.current == state.getReady) { | ||
ctx.drawImage(sprite, this.sX, this.sY, this.w, this.h, this.x, this.y, this.w, this.h); | ||
} | ||
} | ||
} | ||
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// GET READY MESSAGE | ||
const gameover = { | ||
sX : 175, | ||
sY : 228, | ||
w : 225, | ||
h : 202, | ||
x : cvs.width/2 - 225/2, | ||
y : 90, | ||
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draw : function() { | ||
if(state.current == state.over) | ||
ctx.drawImage(sprite, this.sX, this.sY, this.w, this.h, this.x, this.y, this.w, this.h); | ||
} | ||
} | ||
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// draw | ||
function draw() { | ||
ctx.fillStyle = "#70c5ce"; | ||
ctx.fillRect(0,0, cvs.width, cvs.height) | ||
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bg.draw(); | ||
fg.draw(); | ||
bird.draw(); | ||
getReady.draw(); | ||
gameover.draw(); | ||
} | ||
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// update | ||
function update() { | ||
bird.update() | ||
} | ||
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//loop | ||
function loop() { | ||
update(); | ||
draw(); | ||
frames++; | ||
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requestAnimationFrame(loop) | ||
} | ||
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loop() | ||
} |