TRGM Redux
Pre-release
Pre-release
·
90 commits
to main
since this release
Summary:
- Greatly improved performance and stability.
- Fixed AT Mine event freezing game.
- Redesigned mission set-up to allow for more customization of objectives.
- Fixed bug where target markers were visible.
- Fixed units spawning with incorrect names and faces.
- Re-configure loading notification to actually represent where in the process of generating the mission TRGM is.
- Add option to disable fires at objectives.
- And as always, general bug fixes and improvements.
Development Environment Changes:
- Added custom version of sqflint-vscode.
Change log:
- Fix AT mine event
- Speed up AO patrol/checkpoint generation
- Stability imporovements, temp disabled AT Mine Event
- Don't wait on populate AO scripts
- Wait for event scripts
- Update vscode sqflint
- Spawn init vars
- Remove useless sleeps
- Add function names to beginning of files
- Add missing semi colons
- Remove script profiling declarations
- Add sleeps to allow scheduler to manage scripts more efficiently
- Add createProfileNamespace to vscode-sqflint
- Add scope declarations for profiling
- Select unitCount from unitCounts
- Use 0-based index
- Nil check for variable
- Fix undef variable
- Enclose private variable
- Rename functions.hpp to cfgFunctions.hpp
- Optimizations pt2
- Fix syntax errors from optimization changes
- Code optimization pt1