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Tile Redraw #5
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I'm not sure how to trigger fresh downloads of everything, but I've been using: openSD.world.resetItems();
openSD.world.update(); to trigger redraws of all |
I have also implemented gamma adjustment using viaWebGL. I am using The issue is that My question is whether there is some way to trigger fast redrawing after changing the gamma, so that the transition between different gamma values is instant and seamless without any flicker? I saw your |
I solved this more generally using a timestamp. I think this simple solution works only with simple scenarios, such as only one tile source, no transparency etc., see: |
Hello, I have created some image correction shaders (gamma correction etc)
Now i want to update gamma factor via some UI, and pass as a uniform.
After updating UI item, i am calling
openSD.world.resetItems() => it makes all tiles to reload/ download again which is an issue.
is there any way to just redraw entire canvas/tile ?
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