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Version bump, new changelog, miscelaneous fixes
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## Change Log | ||
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### v0.3 (24 Feb 2018) | ||
- parent objects now hold children alive, not the other way around | ||
- PBR materials, custom pipelines | ||
- glTF scene loader, including animation curves | ||
- animation framework with vertex skinning and morphing | ||
- instanced rendering | ||
- text objects | ||
- skybox and background texture support | ||
- richer input API | ||
- gltf examples: PBR shader, node animations, morpth targets, vertex skinning | ||
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### v0.2 (06 Jul 2017) | ||
- basic documentation | ||
- [Mint](https://github.com/kvark/mint)-flavored math API | ||
- revamped input API, orbital camera controller | ||
- blend shape animations | ||
- optimized scene graph and renderer | ||
- examples: anim, group (cube-ception) | ||
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### v0.1 (08 Jun 2017) | ||
- scene graph built with [Froggy](https://github.com/kvark/froggy) | ||
- renderer with [gfx-rs](https://github.com/gfx-rs/gfx/tree/pre-ll) | ||
- cameras: perspective, ortho | ||
- window and input handling | ||
- Wavefront OBJ loader | ||
- texture loader | ||
- examples: lights, materials, obj, shapes, sprite, basic aviator |
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[package] | ||
name = "three" | ||
version = "0.2.0" | ||
authors = ["Dzmitry Malyshau <[email protected]>"] | ||
version = "0.3.0" | ||
authors = ["Three-rs Developers"] | ||
license = "MIT/Apache-2.0" | ||
description = "Three.js inspired 3D engine in Rust" | ||
categories = ["graphics", "game-engines"] | ||
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@@ -52,7 +52,7 @@ gfx_window_glutin = { version = "0.20", optional = true } | |
glutin = { version = "0.12", optional = true } | ||
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[dev-dependencies] | ||
env_logger = "0.4" | ||
env_logger = "0.5" | ||
notify = "4" | ||
rand = "0.3" | ||
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