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glTF skinning and morphing animations #184
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77803ef
Add Bone and Skeleton structures
alteous 93de8b7
Add optional skeletal data to SubNode::Visual
alteous 3096c03
Add joint matrices to shaders
alteous 1e80c4b
Add joint matrix calculation
alteous 464d33f
Complete mesh skinning implementation
alteous 78e21d3
Add pipework for morph target implementation
alteous a888735
Use samplerBuffer for joint matrices
alteous fa807b8
Fix use of deprecated methods
alteous 30ebb2d
Add uniform buffer for morph target displacements
alteous efa93da
Split joints and morph targets from base geometry
alteous 92daec5
Add displacements
alteous e14cdeb
Implement morth targets
alteous 1978cc5
PBR shader refactor
kvark faded39
Bring back geometry::Shape
kvark 1aa84d8
Actually fix morphing
kvark ccd40bd
Make vertex skinning work
kvark 65f339c
Use 3 vectors per bone
kvark d5e0232
Post-rebase fallout fixes
kvark fd0ac7c
Version bump, new changelog, miscelaneous fixes
kvark e0e366e
Make PipelineStates backend-agnostic
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TIL.