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=========== Added Materials and textures missing from previous commit HLC_WP_M16A2 ============ Removed TMJS_Parts.p3d (why did I do this?) HLC_WP_P226 =========== Removed deprecated P3D Files. (Template.p3d, All pre-release Suppressor files)
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ambient[]={1,1,1,1}; | ||
diffuse[]={0.69999999,0.69999999,0.69999999,1}; | ||
forcedDiffuse[]={0,0,0,0}; | ||
emmisive[]={0,0,0,1}; | ||
specular[]={1,1,1,1}; | ||
specularPower=100; | ||
PixelShaderID="Super"; | ||
VertexShaderID="Super"; | ||
class Stage1 | ||
{ | ||
texture="hlc_wp_AR15\tex\toadie_Vltor_Imod\VLTOR_IMOD_nohq.TGA"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={4,0,0}; | ||
up[]={0,4,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture="hlc_wp_AR15\tex\toadie_Vltor_Imod\VLTOR_IMOD_as.tga"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture="hlc_wp_AR15\tex\toadie_Vltor_Imod\VLTOR_IMOD_smdi.tga"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture="#(ai,64,64,1)fresnelGlass()"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage7 | ||
{ | ||
texture="a3\data_f\env_land_co.paa"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,93 @@ | ||
|
||
ambient[]={1,1,1,1}; | ||
diffuse[]={0.69999999,0.69999999,0.69999999,1}; | ||
forcedDiffuse[]={0,0,0,0}; | ||
emmisive[]={0,0,0,1}; | ||
specular[]={1,1,1,1}; | ||
specularPower=100; | ||
PixelShaderID="Super"; | ||
VertexShaderID="Super"; | ||
class Stage1 | ||
{ | ||
texture="hlc_wp_AR15\tex\toadie_MagpulCTR\magpul_CTR_nohq.tga"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={4,0,0}; | ||
up[]={0,4,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture="hlc_wp_AR15\tex\toadie_MagpulCTR\magpul_CTR_as.tga"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture="hlc_wp_AR15\tex\toadie_MagpulCTR\magpul_CTR_smdi.tga"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture="#(ai,64,64,1)fresnelGlass()"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage7 | ||
{ | ||
texture="a3\data_f\env_land_co.paa"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,0}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; |
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