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* Flutter 1.19.0-4.1.pre * Update README.md * LINT * WIP * Web Co-authored-by: Tomek Polanski <[email protected]>
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Original file line number | Diff line number | Diff line change |
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cmake_minimum_required(VERSION 3.10) | ||
project(runner LANGUAGES CXX) | ||
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set(BINARY_NAME "animation_cheat_page") | ||
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cmake_policy(SET CMP0063 NEW) | ||
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set(CMAKE_INSTALL_RPATH "\$ORIGIN") | ||
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# Configure build options. | ||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) | ||
set(CMAKE_BUILD_TYPE "Debug" CACHE | ||
STRING "Flutter build mode" FORCE) | ||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | ||
"Debug" "Profile" "Release") | ||
endif() | ||
|
||
# Compilation settings that should be applied to most targets. | ||
function(APPLY_STANDARD_SETTINGS TARGET) | ||
target_compile_features(${TARGET} PUBLIC cxx_std_14) | ||
target_compile_options(${TARGET} PRIVATE -Wall -Werror) | ||
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") | ||
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") | ||
endfunction() | ||
|
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") | ||
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# Flutter library and tool build rules. | ||
add_subdirectory(${FLUTTER_MANAGED_DIR}) | ||
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# Application build | ||
add_executable(${BINARY_NAME} | ||
"main.cc" | ||
"window_configuration.cc" | ||
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" | ||
) | ||
apply_standard_settings(${BINARY_NAME}) | ||
target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app) | ||
add_dependencies(${BINARY_NAME} flutter_assemble) | ||
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# Generated plugin build rules, which manage building the plugins and adding | ||
# them to the application. | ||
include(flutter/generated_plugins.cmake) | ||
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# === Installation === | ||
# By default, "installing" just makes a relocatable bundle in the build | ||
# directory. | ||
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") | ||
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) | ||
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) | ||
endif() | ||
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# BundleUtilities doesn't re-copy changed files, so start with a clean build | ||
# bundle directory every time. | ||
INSTALL(CODE " | ||
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") | ||
" COMPONENT Runtime) | ||
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") | ||
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") | ||
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | ||
COMPONENT Runtime) | ||
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file(GLOB FLUTTER_PLUGIN_DIRS "${PROJECT_BINARY_DIR}/plugins/*") | ||
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INSTALL(CODE " | ||
include(BundleUtilities) | ||
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BINARY_NAME}\" \"\" | ||
\"${FLUTTER_PLUGIN_DIRS};${FLUTTER_LIBRARY_DIR}\") | ||
" COMPONENT Runtime) | ||
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INSTALL(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | ||
COMPONENT Runtime) | ||
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# Fully re-copy the assets directory on each build to avoid having stale files | ||
# from a previous install. | ||
set(FLUTTER_ASSET_DIR_NAME "flutter_assets") | ||
INSTALL(CODE " | ||
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | ||
" COMPONENT Runtime) | ||
INSTALL(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | ||
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) | ||
|
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# Install the lib directory on non-Debug builds only. | ||
if (NOT CMAKE_BUILD_TYPE MATCHES "Debug") | ||
INSTALL(DIRECTORY "${PROJECT_BUILD_DIR}/lib" | ||
DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime) | ||
endif() |
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