Redline is currently still in beta. Some modules / features may not work!
Click here to join the Redline Discord!
Someone reported the Discord server and got it taken down. I'm working on setting up a new one, and will update this section when I'm finished.
loadstring(game:HttpGet('https://raw.githubusercontent.com/topitbopit/Redline/main/loader.lua'))()
Redline is a massive universal script based on many popular Minecraft hacked clients. It's customizable, easy to use, and packed with features.
- There's tons of options. Every module has tons of configuration, giving you a completely unique and customizable experience.
- It's decently optimized. Each module has mostly been designed to be super quick.
- It's built from scratch. Everything you see in Redline was made from the ground up.
- It's secure. Redline bypasses certain detections other scripts might not.
- It has too many features. Most scripts just have aimbot, esp, and flight if you're lucky. Redline has everything.
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How do I use Redline?
When you execute it, press RightShift to open up the UI. Right click the menus to open up a list of modules under that category. -
Why won't Redline execute?
Make sure you pressed RightShift and there aren't any errors in console.
If you need help, join the discord for support.
- Probably all of them
Current version: 0.7.2
Dates will follow MM/DD/YYYY
Version 0.7.2 (4/2/2023)
- Reverted April Fools changes
! Changes made to the Jeff and Blink modules will be kept
- Cleaned up the Player Notifications mod some more
- Fixed Parkour not working after death
- Removed some commented / unused code
Jeffline update 4.1.23 (4/1/2023)
- Improved the "jeff" mod by a ton, now it's insanely overpowered! Because it's so good, it's now enabled by default.
- Switched to a new UI design, hopefully you guys like it!
- Renamed most modules - the old names were kinda boring anyway
- Also rewrote most descriptions, same reasoning as above
- Changed name from "Redline" (cringe) to "Jeffline" (way more sexy)
- Hopefully fixed the Jlink mode "Fakejeff" not teleporting you when disabled properly
- Fixed the Player Jeffifications mode "Jeffblox jeffends only" not working
Version 0.7.1 (12/27/2022)
- Aimbot prediction slider setting now has more precision
- Changed a few tooltips to make more sense
- Cleaned up the intro animation code a bit
- Cleaned up the modlist code a tiny bit more (the whole thing will be re-written soon
- Fixed Speed [Part] not working
- Fixed possible issue with Flashback not disabling properly
- Fixed some modules not working (i broke the connection disabler 🤑)
- Fixed the "Safe minimize" module not disabling properly
- Fixed the Float module completely not working
- Moved notrip module from movement to player
- Renamed Float's modes to make more sense
- Rewrote the Notrip and Flashback modules
- Added warning message for StreamingEnabled games - not sure how i haven't added one yet
- Fully removed the "Better reset" module
- Reverted the previous update's (unlisted?) smoothness change
Version 0.7.0 (12/14/2022)
- Added a new mode to Blink, hopefully it actually works now
- Added bypass setting to Fullbright
- Changed a few runservice connections from RenderStepped to Heartbeat (improves perf)
- Changed the Crosshair module's ring size since it looked retarded
- Cleaned up some awful formatting
- Fixed module buttons + textboxes being misaligned
- Refactored the Hitboxes module + added new Hitbox Part setting
- Removed Better reset since it's completely useless except for a bit of debugging
- Removed a bunch of micro-opps (and extra services) as they were completely useless
- Removed the 'Corner' setting on the Modlist module since it's broken (not sure what happened but this might be added back later)
- Switched from pcall to task.spawn in the ui library (took long enough)
Version 0.6.6 (9/19/2022)
- Rewrote the entirety of the ESP
- Added visibility check, health bars, and a distance display to the ESP
- Improved ESP stability by a lot
- Esp is no longer a beta module
! Please report any bugs to the Github or in the Discord!
Version 0.6.5 (8/25/2022)
- Added Distance check to ESP
- Changed a few default settings for ESP
- Changed a few tooltips
- Changed how files save, you might need to redownload your theme!
- Fixed a bug with the ESP font, which only affected certain exploits
- Hopefully fixed a bug with a nil theme
- Hopefully fixed character manager Humanoid bug
- Hopefully fixed queueing not disabling properly
- Improved some older code a bit
Version 0.6.4.1 (8/4/2022)
- Increased Flight's speed cap from 250 to 350
- Increased Speed's cap from 100 to 300
Version 0.6.4 (7/26/2022)
- ! Sorry about the lack of updates
- Added Antiplayer mod
- Changed a few tooltips
- Changed the name and description of the respawn mod
- Fixed aimbot smoothness when the method is set to Mouse being inverted
- Removed glide module since it was useless
- Trying to execute redline when its already loaded now sends a notification instead of printing
Version 0.6.3.1 (5/14/2022)
- Fixed non-synapse exploits not being able to use Redline (oops)
Version 0.6.3 (5/14/2022)
- ! Sorry about no updates, been working on some other stuff!
- Added more ESP settings
- Added option to move crosshair over target under Aimbot
- Added visual indicator to autoclicker
- Changed a bunch of tooltips to be more accurate
- Improved ESP a ton, now it's way more stable and doesn't memleak 🧌
- Improved Velocity a bit
- Remade some internal shit, most modules should be 0.00001% faster now (this also improves stability)
- Rewrote some parts of aimbot
Version 0.6.2 (3/25/2022)
- Fixed queue_on_teleport not being triggered if a certain file was missing (i.e. queueing works now)
Version 0.6.1 (3/21/2022)
- ESP: Fixed not working on executors other than synapse. Thanks to TemporalTech for letting me know
- High jump: Now works on every jump, rather than just the first jump
Version 0.6.0 (3/20/2022)
- Added AutoHop mod
- Added AutoReconnect mod
- Added Glide mod
- Added High Jump mod
- Added Hitboxes mod
- Added Keystrokes mod
- Added NoTrip mod
- Added Private Server mod
- Added Serverhop mod
- Added Sprint mod
- Added Unfocused GPU mod
- Added popups for games with custom char systems, like PF and bad business
- Added support for the modlist mods to display a slider's value
- Fixed Vehicle fly kicking you out of seats when enabled (Thanks Artemlist!)
- Fixed redline watermark (top left) not showing up
- Fixed teleport queueing not working, changed to a filesystem method
- Improved input handler
- Improved mod dragging
- Improved mod placement on non 1920x1080 monitors
- Made beta text change color based off of the theme (Thanks Artemlist!)
- Remade a bunch of tooltips to be less retarded and more useful
- Remade and renamed a bunch of themes
- Removed a bunch of useless comments that bloated the file
- Removed bundled ESP library, may improve mem usage
- Removed redundant usage of getconnections
*Mod specific changes *
- Air jump: fixed bug letting you jump while typing
- Dash: Added a debounce option (Thanks Artemlist!)
- Dash: Fixed bug where you would move less when your camera faced up or down
- ESP: Completely remade with 4 modes, tracers, nametags, and more
- Flashback: Now can flashback if you enable it while already dead
- Flight: Fixed bug where camera-based would work funky
- Flight: Remade a bunch of flight logic, way more optimized
- Freecam: Made camera subject change p/ frame, meaning the camera focus won't change
- Freecam: Remade a bunch of flight logic, way more optimized
- Fullbright: Fixed connection spoofing thing not working
- Fullbright: Hopefully improved loop mode
- Fullbright: Switched to GetService instead of indexing game.Lighting
- Nofall: Added new deceleration method
- Nofall: Removed glide mode in favor of the new mod
- Respawn: Now works if you were already dead
- Zoom: Added key to toggle zoom without needing to toggle the mod self (Thanks Artemlist!)
- Zoom: Fixed bug where looped mode wouldn't loop
- Zoom: Fixed zoom not resetting to the game's normal FOV properly
Version 0.5.1 (3/11/2022)
- Added check for Drawing library
Version 0.5 (3/10/2022)
- Added Aimbot module
- Added Crosshair module, uses Drawing library
- Added Dash module
- Added Safe Minimize module, anchors your character when Roblox loses focus
- Added back combat tab
- Added new Anti-fling mode (Anchor + Safemin)
- Added new Noclip mode (Bypass), doesn't do much yet
- Added new Nofall mode (Glide)
- Added potential forward support for customasset'ing fonts
- Added proper icons for textboxes and buttons
- Added tween option to Click TP
- Changed Respawn, now it's an actual toggleable module with functionality
- Changed how menu open animation worked, spamming rshift no longer breaks it
- Changed how mouse cursor animates
- Changed sliders, now they can now be interacted anywhere instead of just on the bar
- Changed sound effects and replaced them with newer ones
- Changed the speed of some tween animations
- Fixed notification bug where they wouldn't stack properly
- Fixed slider input boxes
- Fixed some stuff in _G not clearing out
- Fixed toggle boxes looking jank depending on the theme
- Optimized nofall a bit more
- Remade intro to use Drawing library
- Remade menu dragging logic, way more optimized
- Remade some themes like Dark, removed others
- Removed extra RGB loops, most mods use the same one now
- Removed search temporarily, working on a new system better for features like these
- Reworked theme system a bit, themes no longer have unused colors and outlines can have gradients
- Updated how slider text displays to work with a new roblox change
Version 0.4.1.1 (2/28/2022)
- Fixed bug where non fluxus and non synapse users couldn't execute. Sorry for any inconvenience
Version 0.4.1 (2/26/2022)
- Added a loop mode to Zoom
- Added mouse shake option to Autoclicker
- Added multiclick to Autoclicker
- Added noclip module
- Changed fullbright a bit
- Fixed an issue with Freecam bypass breaking
- Hid combat menu (for now) since the only mod on it is unfinished
- Improved Player Notifs performance
- Improved anticheat bypass a bit, might take less memory (depends on your exploit)
- Improved antiwarp a bit
- Improved notification performance
- Included display names on Player Notifs
- Possibly fixed issues with Blink and Fakelag breaking
- Right clicking sliders now lets you enter a custom value
Version 0.4.0
- Added a custom mouse cursor, good for games w/o mouse icons
- Added another ESP mode (Lines)
- Disabled Triggerbot while its being remade
- Fixed slide animation not happening when the gui first gets toggled
- Hopefully improved mem usage since a ton of player handler stuff was remade
- Improved ESP's stability a ton
- Players leaving / joining should cause less overhead now
- Removed a bunch of comments & unused module shit, improving load times
- Removed Changelog from the script, its now located on the github
- Removed redundant calculations in freecam
- Replaced notif icons
- Replaced the logo at the top left
- Updated Fakelag and Blink to be compatible with both R6 and R15
Version 0.3.2.1
- Fixed a bug with how sliders displayed, which affected the colors
- Updated every theme to be compatible with these changes
Version 0.3.2
- Added a cyan theme called Cold
- Edited how the blue theme looks again
- Lowered Speed's max value from 300 to 100
- Removed the Gray theme since it sucks
Version 0.3.1
- Added Animspeed module that changes the speed of your animations
- Added a few tooltips for mods like Autoclicker
- Edited the blue theme to make it look better
Version 0.3.0
- Added ESP module
- Added Fullbright module w/ several modes and optional looping
- Added a config file, only saves themes for now
- Added ui theme module w/ several presets, preview hasn't been finished but there will be one
- Almost finished 2d Box ESP, other modes are unfinished as of now
- Fixed antifling anchor keeping you anchored after disabling it when it was triggered
- Fixed labels not having padding
Version 0.2.0
- Added a Mod list module (under UI)
- Added a [BETA] tag for mods in beta
- Added a startup animation + sound
- Almost finished antiaim
- Changed the enable color to be the classic Redline red
- Dropdown options can now be selected with right click
- Finished Autoclicker
- Hid all of the unfinished modules, hopefully it won't look weird with everything gone
- Removed the [Done] tags
- Slightly improved performance when switching modes while a mod was enabled
Version 0.1.1
- Finished Fakelag and Blink
- Almost finished Triggerbot, team check and spam may have issues
- Started work on Antiaim
Version 0.1.0
- Added Fakelag mod
- Added Sound option to Player notifs
- Added another notification sound
- Added changelog menu, new changes will be documented here
- Added server browser mod
- Finished Parkour, Velocity, and Nofall
- Made mouse unlock when the Redline window is open
- Marked Jeff and Player notifs as done
- Removed Logs since player logs aren't that important
- Renamed Fastfall to Nofall