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OldScraps
- There is probably a lot of redundancy in the initialization flow - inefficiency in the current way the Equalizer / application init flow works. Revise it.
- ? Render interlaced & side by side directly inside channel render function without relying on equalizer config and multiple equalizer draw calls
- Would allow to work around some problems with equalizer
- Would this lead to better performance?
- create autogenerator of eq configurations using libconfig
- Zoom -> Scale
- split: convert to Scale
- Remove SplitStart / SplitEnd, RotateStart, RotateEnd
- Remove DoubleClick
- Remove MoveUp, Down, Etc. events?
Send pixels to SAGE through SAIL. Options:
- Integrate as separate display system (I would have to take care of doing off-axis projection and a bunch of other stuff) NO
- Integrate on top of display system at:
- omega/DisplaySystem level (more generic)
- oengine level (allows me to use Camera / RenderPass functionality)
Create IFrameListener
interface.
Called by display system whenever a frame has finished rendering (per-client.) Gives back to the implementer enough info (i.e. a RenderTarget?) to
capture the framebuffer contents and do whatever with them.
DisplaySystem supports attaching a IFrameListener
, but the same can be done on a camera MOST FLEXIBLE SOLUTION
Implement a SailService
service class, deriving from IFrameListener
as well. SailService
can connect to SAGE through Sail, receive SAGE messages
and (if the application is a graphical application) register itself to the display system (or to a camera) to send pixel output to SAGE.
Starting / Stopping the service connects/disconnects to SAGE, so the application has control over the streaming.
Multiple sail service instances can create multiple windows on SAGE from the same omegalib application (i.e a Vtk app displaying multiple plots on a SAGE display)
Sail UI capabilities can be used to create a view + control panel on a SAGE display
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HorzontalTiles, VerticalTiles
tile count -
ReferenceTile(RT)[iy](ix,)
index of tile whose center is reference point R - NOTE: ReferenceTile normal is always +Z in global reference frame
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ReferenceOffset(RO)
offser of R wrt origin of system -
TileSize(TS)[h](w,)
tile width, height
NOTE, RT corners easy to find.
(i.e. RTtl = RO - <-TSw/2, -TSh/2, 0>
)
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ConfigurationType
Cylindrical -
ColumnYawIncrement
angle variation on Y axis between one tile column and next. Columns left of RT column have positive increment, right have negative.
Output text file:
TileIndex[iy](ix,) TileCorners[tr, bl, br](tl,)
Add a way to collect info about memory leaks, allocations and timing statistics in the application.
- Allow those statistics to be viewed as an OSD (like the console)
- make osg & vtk data a downloadable package.
- re-add vtk support