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sindharta committed May 11, 2023
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15 changes: 15 additions & 0 deletions MeshSync_HDRP~/Packages/com.unity.meshsync/CHANGELOG.md
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# Changelog
All notable changes to the MeshSync package will be documented in this file.

## [0.17.2-preview] - 2023-05-11

### Added
* feat: add IsLiveEditing API to check whether live editing is active
* feat: add DefaultShader field to set the default shader instead of the default of each RP

### Fixed
* fix: prevent overwriting materials when OverwriteExportedMaterials is false
* fix: keep track of RenderTextures and release them when the server is destroyed.
* fix: transform fixes for nested instances
* fix: Fix for baking smoothness to albedo alpha.
* fix: add empty transforms to the list of objects for making instances
* fix: toggle foldout state when clicking the label in the inspector UI
* fix: update the material of instanced meshes after assigning to the slot in MeshSyncServer

## [0.17.1-preview] - 2023-02-08

### Changed
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2 changes: 1 addition & 1 deletion MeshSync_HDRP~/Packages/com.unity.meshsync/package.json
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{
"name": "com.unity.meshsync",
"description": "Working together with MeshSyncDCCPlugin, MeshSync provides features to reflect changes to models made in DCC tools into Unity in real time",
"version": "0.17.1-preview",
"version": "0.17.2-preview",
"unity": "2020.3",
"displayName": "MeshSync",
"dependencies": {
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15 changes: 15 additions & 0 deletions MeshSync_URP~/Packages/com.unity.meshsync/CHANGELOG.md
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@@ -1,6 +1,21 @@
# Changelog
All notable changes to the MeshSync package will be documented in this file.

## [0.17.2-preview] - 2023-05-11

### Added
* feat: add IsLiveEditing API to check whether live editing is active
* feat: add DefaultShader field to set the default shader instead of the default of each RP

### Fixed
* fix: prevent overwriting materials when OverwriteExportedMaterials is false
* fix: keep track of RenderTextures and release them when the server is destroyed.
* fix: transform fixes for nested instances
* fix: Fix for baking smoothness to albedo alpha.
* fix: add empty transforms to the list of objects for making instances
* fix: toggle foldout state when clicking the label in the inspector UI
* fix: update the material of instanced meshes after assigning to the slot in MeshSyncServer

## [0.17.1-preview] - 2023-02-08

### Changed
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2 changes: 1 addition & 1 deletion MeshSync_URP~/Packages/com.unity.meshsync/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.meshsync",
"description": "Working together with MeshSyncDCCPlugin, MeshSync provides features to reflect changes to models made in DCC tools into Unity in real time",
"version": "0.17.1-preview",
"version": "0.17.2-preview",
"unity": "2020.3",
"displayName": "MeshSync",
"dependencies": {
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15 changes: 15 additions & 0 deletions MeshSync~/Packages/com.unity.meshsync/CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,21 @@
# Changelog
All notable changes to the MeshSync package will be documented in this file.

## [0.17.2-preview] - 2023-05-11

### Added
* feat: add IsLiveEditing API to check whether live editing is active
* feat: add DefaultShader field to set the default shader instead of the default of each RP

### Fixed
* fix: prevent overwriting materials when OverwriteExportedMaterials is false
* fix: keep track of RenderTextures and release them when the server is destroyed.
* fix: transform fixes for nested instances
* fix: Fix for baking smoothness to albedo alpha.
* fix: add empty transforms to the list of objects for making instances
* fix: toggle foldout state when clicking the label in the inspector UI
* fix: update the material of instanced meshes after assigning to the slot in MeshSyncServer

## [0.17.1-preview] - 2023-02-08

### Changed
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2 changes: 1 addition & 1 deletion MeshSync~/Packages/com.unity.meshsync/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.meshsync",
"description": "Working together with MeshSyncDCCPlugin, MeshSync provides features to reflect changes to models made in DCC tools into Unity in real time",
"version": "0.17.1-preview",
"version": "0.17.2-preview",
"unity": "2020.3",
"displayName": "MeshSync",
"dependencies": {
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