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# Changelog | ||
All notable changes to the MeshSync package will be documented in this file. | ||
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## [0.9.3-preview] - 2021-10-20 | ||
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### Changed | ||
* deps: update to use [email protected] | ||
* deps: update dependency to [email protected] | ||
* doc: update SceneCachePlayableAsset documentation | ||
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### Fixed | ||
* fix: prioritize files under "Library/PackageCache/*" for installing DCC Plugins (#444) | ||
* fix: retain previous GameObjects if applicable when reloading SceneCache | ||
* fix: previously manually added children should not be saved along as prefab when reloading SceneCache | ||
* fix: choose the correct shader for default materials on URP projects | ||
* fix: set light values correctly on HDRP projects | ||
* fix errors when dragging clips with SceneCachePlayableAsset to another track | ||
* fix the incorrect extra addition of curve key when dragging a folder to SceneCacheTrack | ||
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## [0.9.2-preview] - 2021-10-07 | ||
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### Fixed | ||
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