Releases
0.16.0-preview
Added
feat: key frame adjustments for SceneCache
feat: material support
feat: send the server's session id and let clients read it to check if the server has changed.
feat: add a way to force delete all children in the next sync session without user prompt.
feat: add a way to trigger a script callback from Unity
Changed
deps: update dependency to [email protected]
change: output logs of the Editor Server
Fixed
fix: make all object types (incl. lights) instantiable for geometry nodes
fix: server hanging on exit, after updating package version
fix: apply changes of ZUpCorrectionMode
fix: handle zero keys when comparing two curves of SceneCachePlayableAsset
fix: legacy non-versioned SceneCache was considered as versioned
fix: clear synced meshes if they are empty
fix: fix for crashing debugger when references are not set
Removed
remove: remove code to import obsolete SceneCachePlayableAsset prior to 0.13.0-preview
remove: LimitedAnimation option in SceneCachePlayer
remove: the autoplay of SceneCache
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