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0.16.0-preview

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Added

  • feat: key frame adjustments for SceneCache
  • feat: material support
  • feat: send the server's session id and let clients read it to check if the server has changed.
  • feat: add a way to force delete all children in the next sync session without user prompt.
  • feat: add a way to trigger a script callback from Unity

Changed

Fixed

  • fix: make all object types (incl. lights) instantiable for geometry nodes
  • fix: server hanging on exit, after updating package version
  • fix: apply changes of ZUpCorrectionMode
  • fix: handle zero keys when comparing two curves of SceneCachePlayableAsset
  • fix: legacy non-versioned SceneCache was considered as versioned
  • fix: clear synced meshes if they are empty
  • fix: fix for crashing debugger when references are not set

Removed

  • remove: remove code to import obsolete SceneCachePlayableAsset prior to 0.13.0-preview
  • remove: LimitedAnimation option in SceneCachePlayer
  • remove: the autoplay of SceneCache