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Update api-differences.md (#748)
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Add links to the documentation of classes and functions in the registration section, to showcase how they are registered.
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ShalokShalom authored Jan 14, 2025
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Expand Up @@ -55,7 +55,7 @@ Contrary to what you might be used to from GDScript or C#, this binding requires
and which members of those classes should be exposed to Godot.
This requires a bit more code but enables to properly define visibility across languages and restrict access to values
which you might not want to expose.
See the individual sections in the `user-guide` in this documentation to see how to register your classes and members so
See the individual sections in the `user-guide` in this documentation to see how to register your [classes](https://godot-kotl.in/en/stable/user-guide/classes), [properties](https://godot-kotl.in/en/stable/user-guide/properties/), and [functions](https://godot-kotl.in/en/stable/user-guide/functions/) so
you can use them from godot and other scripting languages.

## Instance types and singletons
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