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This fixes a bug where after a property change in the inspector and saving, the resulting scene file would contain invalid default values for not exported properties.
For example a change on the property
nullable_long
inInvocation
would also save (wrong) default values forregister_object_nullable_pre_init
,register_object_non_nullable_pre_init
,invocation
even though they are not even exported.This only updates exports (and thus also default values) for properties which are actually exported.